Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Latest Episodes

#1216: How to Make Losing Fun

One of the truisms of game design: make sure your players enjoy losing your game. How do we do that? This podcast walks listeners through six key lessons.

#1215: BroadwayCon 2025

Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a convention from the perspective ...

#1214: Why Is Magic So Good?

I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers to that question, enough for a 30-minute podcast.

#1213: Aetherdrift Set Design with Yoni Skolnik

In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift, to talk about the design after it was handed off for set design.

#1212: Drawbacks

I talk about the history of drawback mechanics, what they are, how we design them, and how they've changed over the years.

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