Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Latest Episodes
#1216: How to Make Losing Fun
One of the truisms of game design: make sure your players enjoy losing your game. How do we do that? This podcast walks listeners through six key lessons.
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#1215: BroadwayCon 2025
Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a convention from the perspective ...
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#1214: Why Is Magic So Good?
I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers to that question, enough for a 30-minute podcast.
![](https://img.transistor.fm/q_ZPPDkYUVqqdTTeiXHyDUfMpoLzZLSU1kLrGeepmzc/rs:fill:800:800:1/q:60/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzIxNDU0LzE2MjE5/ODQ3MTEtYXJ0d29y/ay5qcGc.webp)
#1213: Aetherdrift Set Design with Yoni Skolnik
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift, to talk about the design after it was handed off for set design.
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#1212: Drawbacks
I talk about the history of drawback mechanics, what they are, how we design them, and how they've changed over the years.
![](https://img.transistor.fm/q_ZPPDkYUVqqdTTeiXHyDUfMpoLzZLSU1kLrGeepmzc/rs:fill:800:800:1/q:60/aHR0cHM6Ly9pbWct/dXBsb2FkLXByb2R1/Y3Rpb24udHJhbnNp/c3Rvci5mbS9zaG93/LzIxNDU0LzE2MjE5/ODQ3MTEtYXJ0d29y/ay5qcGc.webp)