All Episodes
Displaying 1 - 20 of 1308 in total
#1308: Lorwyn Eclipsed Vision Design
In this podcast, I talk all about the vision design for Lorwyn Eclipsed.
#1307: Why Blocks Aren't Returning
A common topic on my blog is why some players want to return to blocks. I spend this podcast talking through the various reasons this is unlikely to happen.
#1306: Subjectivity in Design
Part of a designer's job involves figuring out what to include and what not to include. In this podcast, I talk about subjectivity in Magic design.
#1305: Alara Reborn
In this podcast, I talk about the third set of the Shards of Alara block.
#1304: Upkeep
In this podcast, I call the upkeep step the appendix of Magic. Why? Listen in as I talk all about the origin and history of upkeep.
#1303: Conflux
In this podcast, I talk about the second set of the Shards of Alara block, Conflux.
#1302: 30 Years, Part 4
This is my fourth and final episode talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-pa...
#1301: Resources
There are a lot of costs you can pay other than mana. In this episode, I talk about different types of resources in Magic.
#1300: 30 Years, Part 3
This is part three of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a thr...
#1299: Color Pie Evolution
In this episode, I talk about how the color pie has evolved over the last three decades.
#1298: 30 Years, Part 2
This podcast is part two of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on...
#1297: Commander Design with Melissa DeTora
In this podcast, I sit down with Melissa DeTora, the leader of the Casual Play Design team, to talk about Commander design.
#1296: 30 Years, Part 1
This podcast is part one of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on...
#1295: Eventide
In this podcast, I talk all about the design of the fourth set in the Lorwyn-Shadowmoor block, Eventide.
#1294: Moxen and Lotuses
In this podcast, I talk about the design of every card with Mox or Lotus in the name designed as a spiritual successor to Limited Edition (Alpha)'s Moxen and Black Lotus.
#1293: Avatar: The Last Airbender with Chris Mooney
In this podcast, I sit down with Lead Set Designer Chris Mooney to talk about the design of Magic: The Gathering® | Avatar: The Last Airbender™.
#1292: Designing for a Format
This episode talks about why it's good for R&D to design around a format you play.
#1291: Starting a Podcast
This podcast is all about how to start a podcast of your own.
#1290: Persistence
Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to print.
#1289: Lessons Learned – Murders at Karlov Manor
This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and walk through all the design lessons I learned. This time, I discuss ...
