All Episodes

Displaying 1 - 20 of 1308 in total

#1308: Lorwyn Eclipsed Vision Design

In this podcast, I talk all about the vision design for Lorwyn Eclipsed.

#1307: Why Blocks Aren't Returning

A common topic on my blog is why some players want to return to blocks. I spend this podcast talking through the various reasons this is unlikely to happen.

#1306: Subjectivity in Design

Part of a designer's job involves figuring out what to include and what not to include. In this podcast, I talk about subjectivity in Magic design.

#1305: Alara Reborn

In this podcast, I talk about the third set of the Shards of Alara block.

#1304: Upkeep

In this podcast, I call the upkeep step the appendix of Magic. Why? Listen in as I talk all about the origin and history of upkeep.

#1303: Conflux

In this podcast, I talk about the second set of the Shards of Alara block, Conflux.

#1302: 30 Years, Part 4

This is my fourth and final episode talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a three-pa...

#1301: Resources

There are a lot of costs you can pay other than mana. In this episode, I talk about different types of resources in Magic.

#1300: 30 Years, Part 3

This is part three of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on a thr...

#1299: Color Pie Evolution

In this episode, I talk about how the color pie has evolved over the last three decades.

#1298: 30 Years, Part 2

This podcast is part two of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on...

#1297: Commander Design with Melissa DeTora

In this podcast, I sit down with Melissa DeTora, the leader of the Casual Play Design team, to talk about Commander design.

#1296: 30 Years, Part 1

This podcast is part one of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. This is based on...

#1295: Eventide

In this podcast, I talk all about the design of the fourth set in the Lorwyn-Shadowmoor block, Eventide.

#1294: Moxen and Lotuses

In this podcast, I talk about the design of every card with Mox or Lotus in the name designed as a spiritual successor to Limited Edition (Alpha)'s Moxen and Black Lotus.

#1293: Avatar: The Last Airbender with Chris Mooney

In this podcast, I sit down with Lead Set Designer Chris Mooney to talk about the design of Magic: The Gathering® | Avatar: The Last Airbender™.

#1292: Designing for a Format

This episode talks about why it's good for R&D to design around a format you play.

#1291: Starting a Podcast

This podcast is all about how to start a podcast of your own.

#1290: Persistence

Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to print.

#1289: Lessons Learned – Murders at Karlov Manor

This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and walk through all the design lessons I learned. This time, I discuss ...