All Episodes
Displaying 1 - 30 of 1258 in total
#1258: History of Colorless
In this podcast, I walk through the history of how we've used colorless in design.

#1257: Enchantment Color Pie
This podcast explores how each of the colors interacts with enchantments.

#1256: Right for This Set
In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.

#1255: Creature Color Pie
This podcast explores how each of the colors interacts with creatures.

#1254: Cameo Mechanics
In this podcast, I talk about the use of repeat mechanics on singular card designs.

#1253: Artifact Color Pie
This podcast explores how each of the colors interacts with artifacts.

#1252: Why We Name Mechanics
In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.

#1251: History of Typal Themes
I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.

#1250: Exodus
In this podcast, I talk all about Exodus (the third expansion of the Tempest block).

#1249: Stronghold
In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).

#1248: Futureproofing
In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.

#1247: FINAL FANTASY with Gavin Verhey
In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.

#1246: Why Mechanics Don't Make It
We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.

#1245: Test Decks
This podcast talks about a tool we use to playtest new mechanics.

#1244: Formats I Made
Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.

#1243: Vision Design Issues
In this episode, I walk through many of the design issues that occur during vision design.

#1242: Repeats and Tweaks
In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.

#1241: Making Mechanics
Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.

#1240: Communications
In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.

#1239: Top 20 Worst Mechanics, Part 3
This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

#1238: Top 20 Worst Mechanics, Part 2
This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

#1237: Top 20 Worst Mechanics, Part 1
This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.

#1236: Mel
This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.

#1235: Bigger than the Box
When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the cha...

#1234: Vorthos
This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.

#1233: Arc Planning
In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing in the future.

#1232: Spike
This podcast is part three of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Spike.

#1231: Tarkir: Dragonstorm Creative with Lauren Bond
In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm, Lauren Bond, to talk about the worldbuilding and creative execution of the set.

#1230: Johnny and Jenny
This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Johnny and Jenny.

#1229: Tarkir: Dragonstorm Set Design with Adam Prosak
In this podcast, I sit down with Tarkir: Dragonstorm Set Design Lead Adam Prosak to talk about the set's design.
