All Episodes
Displaying 31 - 60 of 1236 in total
#1206: Draft Archetypes
Almost every randomized booster product is designed to be drafted. To do that we have to build around what we call draft archetypes. In this podcast, I talk all about ...

#1205: Innistrad Remastered with JC Tao
In this podcast, I sit down with JC Tao, the lead designer of Innistrad Remastered, to talk about the making of the set.

#1204: Apocalypse
In this podcast, I talk all about the design of Apocalypse, another set from the Invasion block.

#1203: Planeshift
In this podcast, I talk all about the design of Planeshift, a set from the Invasion block.

#1202: Psychology
I gained a love of games from my father and a love of psychology from my mother. This podcast talks about how my interest in psychology has impacted me as a Magic desi...

#1201: Card Preview Articles
Part of writing a weekly Magic column involves writing card preview articles for new sets. In this podcast, I talk all about what goes into writing them.

#1200: Two-in-Ones, Part 2
This is part two of my two-part series where I talk about the history of two-in-one cards.

#1199: Two-in-Ones, Part 1
This last fall, I wrote a two-part article about what I call "two-in-one cards," or "two-in-ones" for short. These are designs where more than one spell is represented...

#1198: Variance
Variance is an important aspect of Magic design (and game design in general). In this podcast, I explain what it is and how we use it.

#1197: Top-Down and Bottom-Up Design Evolution
There are two ways to begin a design: from the top down, where you start with flavor, and from the bottom up, where you start with mechanics. In this podcast, I talk a...

#1196: The Buffet Metaphor
My favorite metaphor for Magic design is that it's like running a buffet. I talk about where this metaphor came from and why I feel it's so accurate.

#1195: The History of Drafting
This is another history podcast where I explore how an element of Magic came to be and evolved over time. This time, I look into the history of drafting.

#1194: Brainstorming
In this podcast, I talk about how to use brainstorming to come up with ideas.

#1193: Designing for Mythic Rare
On this podcast, I talk about how we design cards for the mythic rare rarity.

#1192: Stickiness
In this podcast, I talk about an important quality of Magic mechanics: stickiness. What is it and how do we use it? This podcast dives into the topic.

#1191: MagicCon: Las Vegas 2024
I went to MagicCon: Las Vegas and have many stories to tell. This podcast tells those stories.

#1190: The History of Magic Design, Part 8
This episode is the eighth and final part of my eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1189: Game Knights Live with Josh Lee Kwai, Jimmy Wong, and Becca Scott
At MagicCon: Las Vegas, I was honored to participate in Game Knights Live. I have my three fellow players, Josh Lee Kwai, Jimmy Wong, and Becca Scott, on the podcast t...

#1188: The History of Magic Design, Part 7
This episode is part seven of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1187: Foundations Starter Collection Design with Carmen Klomparens
In this podcast, I sit down with Carmen Klomparens, lead designer of the Magic: The Gathering Foundations Starter Collection, to talk about the design of the product.

#1186: The History of Magic Design, Part 6
This episode is part six of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1185: Foundations Design with Bryan Hawley
In this podcast, I sit down with Foundations's Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.

#1184: The History of Magic Design, Part 5
This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1183: Graveyard Mechanics
In this podcast, I go through all the mechanics that interact with the graveyard in some way.

#1182: The History of Magic Design, Part 4
This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1181: Backwards Compatibility
When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I ...

#1180: The History of Magic Design, Part 3
This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1179: Cardcrafting
Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.

#1178: The History of Magic Design, Part 2
This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1177: 2023–24 Mechanics Review
In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ through Modern Horizons 3) and ...
