All Episodes

Displaying 31 - 60 of 1300 in total

#1270: Prophecy

This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercadian Masques block.

#1269: Igniting the Spark

A documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.

#1268: Nemesis

This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.

#1267: State of Design 2025

Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes th...

#1266: Mercadian Masques

This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.

#1265: Group Design

Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.

#1264: San Diego Comic-Con 2025

In this podcast, I talk all about my trip to this year's San Diego Comic-Con.

#1263: Flux

The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.

#1262: Magic Card Back

In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)

#1261: Edge of Eternities Set Design with Andrew Brown

In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.

#1260: The Juice Isn't Worth the Squeeze

In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."

#1259: Edge of Eternities Vision Design with Ethan Fleischer

In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.

#1258: History of Colorless

In this podcast, I walk through the history of how we've used colorless in design.

#1257: Enchantment Color Pie

This podcast explores how each of the colors interacts with enchantments.

#1256: Right for This Set

In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.

#1255: Creature Color Pie

This podcast explores how each of the colors interacts with creatures.

#1254: Cameo Mechanics

In this podcast, I talk about the use of repeat mechanics on singular card designs.

#1253: Artifact Color Pie

This podcast explores how each of the colors interacts with artifacts.

#1252: Why We Name Mechanics

In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.

#1251: History of Typal Themes

I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.

#1250: Exodus

In this podcast, I talk all about Exodus (the third expansion of the Tempest block).

#1249: Stronghold

In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).

#1248: Futureproofing

In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.

#1247: FINAL FANTASY with Gavin Verhey

In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.

#1246: Why Mechanics Don't Make It

We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.

#1245: Test Decks

This podcast talks about a tool we use to playtest new mechanics.

#1244: Formats I Made

Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.

#1243: Vision Design Issues

In this episode, I walk through many of the design issues that occur during vision design.

#1242: Repeats and Tweaks

In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.

#1241: Making Mechanics

Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.