All Episodes
Displaying 31 - 60 of 1216 in total
#1186: The History of Magic Design, Part 6
This episode is part six of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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#1185: Foundations Design with Bryan Hawley
In this podcast, I sit down with Foundations's Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.
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#1184: The History of Magic Design, Part 5
This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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#1183: Graveyard Mechanics
In this podcast, I go through all the mechanics that interact with the graveyard in some way.
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#1182: The History of Magic Design, Part 4
This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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#1181: Backwards Compatibility
When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I ...
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#1180: The History of Magic Design, Part 3
This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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#1179: Cardcrafting
Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.
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#1178: The History of Magic Design, Part 2
This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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#1177: 2023–24 Mechanics Review
In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ through Modern Horizons 3) and ...
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#1176: The History of Magic Design, Part 1
This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
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#1175: Duskmourn Worldbuilding with Emily Teng
In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.
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#1174: The Un- Line
In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.
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#1173: Duskmourn Set Design with Jules Robins
In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to talk about the design of the set.
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#1172: Lessons Learned – March of the Machine
This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In ...
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#1171: Duskmourn Art with Ovidio Cartagena
In this podcast, I sit down with Ovidio Cartagena, the art director for Duskmourn: House of Horror, to talk about the visual look of the set.
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#1170: Duskmourn Vision Design with Annie Sardelis
In this podcast, I sit down with Annie Sardelis, the lead vision designer of Duskmourn: House of Horror, to talk about the early design of the set. Annie also led the ...
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#1169: Borders and Frames
In this podcasts, I talk about the history of various Magic card borders and frames.
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#1168: The Nadu Situation
We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirred up additional talk. This podcast is me explaining the issue with...
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#1167: Ally and Enemy
In this podcast, I explore why the colors are allies with those next to them in the color pie and enemies with those across.
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#1166: State of Design 2024
Each August, I write an article where I review the last year's worth of Magic design. This podcast looks into the history and philosophy behind these articles.
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#1165: Bloomburrow Art Direction with Zack Stella
In this podcast, I sit down with Zack Stella, Bloomburrow's art director, to talk about the visual look of the set.
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#1164: Stages of Design
Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.
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#1163: Bloomburrow Worldbuilding with Neale LaPlante Johnson
In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloomburrow, to talk about the making of the plane.
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#1162: San Diego Comic-Con 2024
This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.
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#1161: Bloomburrow Play Design with Jadine Klomparens
I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.
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#1160: Hand Matters
In this podcast, I talk about the various ways we can make the hand matter mechanically.
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#1159: Batching
In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.
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#1158: Power Level
In this podcast, I examine what exactly power level is and how it impacts design.
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#1157: Bloomburrow Set Design with Ian Duke
In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.
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