All Episodes
Displaying 61 - 90 of 1326 in total
#1266: Mercadian Masques
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.
#1265: Group Design
Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.
#1264: San Diego Comic-Con 2025
In this podcast, I talk all about my trip to this year's San Diego Comic-Con.
#1263: Flux
The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.
#1262: Magic Card Back
In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)
#1261: Edge of Eternities Set Design with Andrew Brown
In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.
#1260: The Juice Isn't Worth the Squeeze
In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."
#1259: Edge of Eternities Vision Design with Ethan Fleischer
In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.
#1258: History of Colorless
In this podcast, I walk through the history of how we've used colorless in design.
#1257: Enchantment Color Pie
This podcast explores how each of the colors interacts with enchantments.
#1256: Right for This Set
In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.
#1255: Creature Color Pie
This podcast explores how each of the colors interacts with creatures.
#1254: Cameo Mechanics
In this podcast, I talk about the use of repeat mechanics on singular card designs.
#1253: Artifact Color Pie
This podcast explores how each of the colors interacts with artifacts.
#1252: Why We Name Mechanics
In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.
#1251: History of Typal Themes
I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.
#1250: Exodus
In this podcast, I talk all about Exodus (the third expansion of the Tempest block).
#1249: Stronghold
In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).
#1248: Futureproofing
In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.
#1247: FINAL FANTASY with Gavin Verhey
In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.
#1246: Why Mechanics Don't Make It
We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.
#1245: Test Decks
This podcast talks about a tool we use to playtest new mechanics.
#1244: Formats I Made
Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.
#1243: Vision Design Issues
In this episode, I walk through many of the design issues that occur during vision design.
#1242: Repeats and Tweaks
In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.
#1241: Making Mechanics
Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.
#1240: Communications
In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.
#1239: Top 20 Worst Mechanics, Part 3
This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
#1238: Top 20 Worst Mechanics, Part 2
This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
#1237: Top 20 Worst Mechanics, Part 1
This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
