All Episodes
Displaying 61 - 90 of 1236 in total
#1176: The History of Magic Design, Part 1
This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1175: Duskmourn Worldbuilding with Emily Teng
In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.

#1174: The Un- Line
In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.

#1173: Duskmourn Set Design with Jules Robins
In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to talk about the design of the set.

#1172: Lessons Learned – March of the Machine
This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In ...

#1171: Duskmourn Art with Ovidio Cartagena
In this podcast, I sit down with Ovidio Cartagena, the art director for Duskmourn: House of Horror, to talk about the visual look of the set.

#1170: Duskmourn Vision Design with Annie Sardelis
In this podcast, I sit down with Annie Sardelis, the lead vision designer of Duskmourn: House of Horror, to talk about the early design of the set. Annie also led the ...

#1169: Borders and Frames
In this podcasts, I talk about the history of various Magic card borders and frames.

#1168: The Nadu Situation
We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirred up additional talk. This podcast is me explaining the issue with...

#1167: Ally and Enemy
In this podcast, I explore why the colors are allies with those next to them in the color pie and enemies with those across.

#1166: State of Design 2024
Each August, I write an article where I review the last year's worth of Magic design. This podcast looks into the history and philosophy behind these articles.

#1165: Bloomburrow Art Direction with Zack Stella
In this podcast, I sit down with Zack Stella, Bloomburrow's art director, to talk about the visual look of the set.

#1164: Stages of Design
Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.

#1163: Bloomburrow Worldbuilding with Neale LaPlante Johnson
In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloomburrow, to talk about the making of the plane.

#1162: San Diego Comic-Con 2024
This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.

#1161: Bloomburrow Play Design with Jadine Klomparens
I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.

#1160: Hand Matters
In this podcast, I talk about the various ways we can make the hand matter mechanically.

#1159: Batching
In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.

#1158: Power Level
In this podcast, I examine what exactly power level is and how it impacts design.

#1157: Bloomburrow Set Design with Ian Duke
In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.

#1156: Fun
In this podcast, I examine what makes for fun gameplay.

#1155: Bloomburrow Vision Design with Doug Beyer
In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.

#1154: Looking Back, Part 2
This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of...

#1153: Looking Back, Part 1
This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of...

#1152: Fallen Empires
In this podcast, I talk about the Fallen Empires expansion.

#1151: Blue Sky Design
In this podcast, I talk about the early portion of design where the sky is the limit.

#1150: Emotional Center
In this podcast, I talk about how design needs to evoke an emotional response from the players.

#1149: Exile
In this podcast, I talk all about the history and design surrounding the exile zone.

#1148: Assassin's Creed with Corey Bowen
In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.

#1147: Demand vs. Innovation
This podcast talks about the spectrum of giving players what they're asking for and surprising them with things they never thought of.
