All Episodes
Displaying 61 - 90 of 1218 in total
#1158: Power Level
In this podcast, I examine what exactly power level is and how it impacts design.
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#1157: Bloomburrow Set Design with Ian Duke
In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.
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#1156: Fun
In this podcast, I examine what makes for fun gameplay.
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#1155: Bloomburrow Vision Design with Doug Beyer
In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.
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#1154: Looking Back, Part 2
This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of...
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#1153: Looking Back, Part 1
This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of...
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#1152: Fallen Empires
In this podcast, I talk about the Fallen Empires expansion.
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#1151: Blue Sky Design
In this podcast, I talk about the early portion of design where the sky is the limit.
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#1150: Emotional Center
In this podcast, I talk about how design needs to evoke an emotional response from the players.
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#1149: Exile
In this podcast, I talk all about the history and design surrounding the exile zone.
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#1148: Assassin's Creed with Corey Bowen
In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.
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#1147: Demand vs. Innovation
This podcast talks about the spectrum of giving players what they're asking for and surprising them with things they never thought of.
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#1146: Color Weaknesses
I talk all the time about the strengths of each color. This week, I delve into their weaknesses and how those present themselves mechanically.
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#1145: Power and Toughness
In this podcast, I talk for 30 minutes all about every aspect of power and toughness.
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#1144: Color Imbalance
In this podcast, I talk about why we don't have colors show up in different amounts in sets.
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#1143: Modern Horizons 3 Set Design with Michael Majors
In this podcast, I sit down with Set Design Lead Michael Majors to talk about the set design for Modern Horizons 3.
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#1142: Designing Tokens
In this podcast, I talk about how we design tokens and the cards that create them.
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#1141: Modern Horizons 3 Vision Design with Erik Lauer
I sit down with Erik Lauer, Modern Horizons 3's lead vision designer, to talk about the making of the set.
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#1140: History of the Color Pie
I've talked a lot about the color pie over the years. In this episode, I talk about its history and how we've treated it as it has evolved over time.
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#1139: Sheldon Menery with Scott Larabee
In this podcast, I sit down with Scott Larabee, Sheldon's best friend, to talk all about the man and his life. We talk about many aspects of his huge impact on Magic (...
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#1138: Lessons Learned – Phyrexia: All Will Be One
This podcast is another in my "Lessons Learned" series where I talk about design lessons from sets I led or co-led. This episode is about the design of Phyrexia: All W...
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#1137: Designing Typal Cards
In this episode, I talk about how we design typal cards (i.e., cards that mechanically care about creature types).
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#1136: Being a Team Lead
What exactly is a lead designer responsible for? In this podcast, I walk through what the lead designers do during exploratory design, vision design, set design, and p...
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#1135: Monocolor Design
In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.
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#1134: Alphabet
In this podcast, I talk about how R&D uses the alphabet to design Magic cards. I walk through the alphabet, explaining how we use each letter.
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#1133: Naming Sets with Ari Zirulnik
In this podcast, I sit down with Ari Zirulnik to talk about how we name Magic sets.
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#1132: Sixth Edition Rules
Back in 1999, the Magic rules had the biggest change in the history of the game in conjunction with the release of Sixth Edition. In this podcast, I walk through the m...
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#1131: Magic Stories about My Dad
My father, Gene Rosewater, died on April 17. In this podcast, I share stories about him that relate to Magic. Warning: This one's a bit of a tear-jerker.
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#1130: A/B Mechanics
A/B mechanics are mechanics that require a separate subset of cards to work (such as madness requiring cards that make you discard). In this episode, I talk about how ...
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#1129: The Question
Back in 2018, we ran the Great Designer Search 3 (GDS3). Part of that event was a multiple-choice test many contestants took to qualify for the next part of the qualif...
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