All Episodes

Displaying 61 - 90 of 1258 in total

#1198: Variance

Variance is an important aspect of Magic design (and game design in general). In this podcast, I explain what it is and how we use it.

#1197: Top-Down and Bottom-Up Design Evolution

There are two ways to begin a design: from the top down, where you start with flavor, and from the bottom up, where you start with mechanics. In this podcast, I talk a...

#1196: The Buffet Metaphor

My favorite metaphor for Magic design is that it's like running a buffet. I talk about where this metaphor came from and why I feel it's so accurate.

#1195: The History of Drafting

This is another history podcast where I explore how an element of Magic came to be and evolved over time. This time, I look into the history of drafting.

#1194: Brainstorming

In this podcast, I talk about how to use brainstorming to come up with ideas.

#1193: Designing for Mythic Rare

On this podcast, I talk about how we design cards for the mythic rare rarity.

#1192: Stickiness

In this podcast, I talk about an important quality of Magic mechanics: stickiness. What is it and how do we use it? This podcast dives into the topic.

#1191: MagicCon: Las Vegas 2024

I went to MagicCon: Las Vegas and have many stories to tell. This podcast tells those stories.

#1190: The History of Magic Design, Part 8

This episode is the eighth and final part of my eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1189: Game Knights Live with Josh Lee Kwai, Jimmy Wong, and Becca Scott

At MagicCon: Las Vegas, I was honored to participate in Game Knights Live. I have my three fellow players, Josh Lee Kwai, Jimmy Wong, and Becca Scott, on the podcast t...

#1188: The History of Magic Design, Part 7

This episode is part seven of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1187: Foundations Starter Collection Design with Carmen Klomparens

In this podcast, I sit down with Carmen Klomparens, lead designer of the Magic: The Gathering Foundations Starter Collection, to talk about the design of the product.

#1186: The History of Magic Design, Part 6

This episode is part six of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1185: Foundations Design with Bryan Hawley

In this podcast, I sit down with Foundations's Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.

#1184: The History of Magic Design, Part 5

This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1183: Graveyard Mechanics

In this podcast, I go through all the mechanics that interact with the graveyard in some way.

#1182: The History of Magic Design, Part 4

This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1181: Backwards Compatibility

When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I ...

#1180: The History of Magic Design, Part 3

This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1179: Cardcrafting

Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.

#1178: The History of Magic Design, Part 2

This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1177: 2023–24 Mechanics Review

In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ through Modern Horizons 3) and ...

#1176: The History of Magic Design, Part 1

This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

#1175: Duskmourn Worldbuilding with Emily Teng

In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.

#1174: The Un- Line

In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.

#1173: Duskmourn Set Design with Jules Robins

In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to talk about the design of the set.

#1172: Lessons Learned – March of the Machine

This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In ...

#1171: Duskmourn Art with Ovidio Cartagena

In this podcast, I sit down with Ovidio Cartagena, the art director for Duskmourn: House of Horror, to talk about the visual look of the set.

#1170: Duskmourn Vision Design with Annie Sardelis

In this podcast, I sit down with Annie Sardelis, the lead vision designer of Duskmourn: House of Horror, to talk about the early design of the set. Annie also led the ...

#1169: Borders and Frames

In this podcasts, I talk about the history of various Magic card borders and frames.