All Episodes

Displaying 61 - 90 of 1218 in total

#1158: Power Level

In this podcast, I examine what exactly power level is and how it impacts design.

#1157: Bloomburrow Set Design with Ian Duke

In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.

#1156: Fun

In this podcast, I examine what makes for fun gameplay.

#1155: Bloomburrow Vision Design with Doug Beyer

In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.

#1154: Looking Back, Part 2

This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of...

#1153: Looking Back, Part 1

This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of...

#1152: Fallen Empires

In this podcast, I talk about the Fallen Empires expansion.

#1151: Blue Sky Design

In this podcast, I talk about the early portion of design where the sky is the limit.

#1150: Emotional Center

In this podcast, I talk about how design needs to evoke an emotional response from the players.

#1149: Exile

In this podcast, I talk all about the history and design surrounding the exile zone.

#1148: Assassin's Creed with Corey Bowen

In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.

#1147: Demand vs. Innovation

This podcast talks about the spectrum of giving players what they're asking for and surprising them with things they never thought of.

#1146: Color Weaknesses

I talk all the time about the strengths of each color. This week, I delve into their weaknesses and how those present themselves mechanically.

#1145: Power and Toughness

In this podcast, I talk for 30 minutes all about every aspect of power and toughness.

#1144: Color Imbalance

In this podcast, I talk about why we don't have colors show up in different amounts in sets.

#1143: Modern Horizons 3 Set Design with Michael Majors

In this podcast, I sit down with Set Design Lead Michael Majors to talk about the set design for Modern Horizons 3.

#1142: Designing Tokens

In this podcast, I talk about how we design tokens and the cards that create them.

#1141: Modern Horizons 3 Vision Design with Erik Lauer

I sit down with Erik Lauer, Modern Horizons 3's lead vision designer, to talk about the making of the set.

#1140: History of the Color Pie

I've talked a lot about the color pie over the years. In this episode, I talk about its history and how we've treated it as it has evolved over time.

#1139: Sheldon Menery with Scott Larabee

In this podcast, I sit down with Scott Larabee, Sheldon's best friend, to talk all about the man and his life. We talk about many aspects of his huge impact on Magic (...

#1138: Lessons Learned – Phyrexia: All Will Be One

This podcast is another in my "Lessons Learned" series where I talk about design lessons from sets I led or co-led. This episode is about the design of Phyrexia: All W...

#1137: Designing Typal Cards

In this episode, I talk about how we design typal cards (i.e., cards that mechanically care about creature types).

#1136: Being a Team Lead

What exactly is a lead designer responsible for? In this podcast, I walk through what the lead designers do during exploratory design, vision design, set design, and p...

#1135: Monocolor Design

In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.

#1134: Alphabet

In this podcast, I talk about how R&D uses the alphabet to design Magic cards. I walk through the alphabet, explaining how we use each letter.

#1133: Naming Sets with Ari Zirulnik

In this podcast, I sit down with Ari Zirulnik to talk about how we name Magic sets.

#1132: Sixth Edition Rules

Back in 1999, the Magic rules had the biggest change in the history of the game in conjunction with the release of Sixth Edition. In this podcast, I walk through the m...

#1131: Magic Stories about My Dad

My father, Gene Rosewater, died on April 17. In this podcast, I share stories about him that relate to Magic. Warning: This one's a bit of a tear-jerker.

#1130: A/B Mechanics

A/B mechanics are mechanics that require a separate subset of cards to work (such as madness requiring cards that make you discard). In this episode, I talk about how ...

#1129: The Question

Back in 2018, we ran the Great Designer Search 3 (GDS3). Part of that event was a multiple-choice test many contestants took to qualify for the next part of the qualif...