All Episodes
Displaying 1 - 30 of 1276 in total
#1276: Ante
This podcast is about the most hated mechanic in the history of Magic, ante.

#1275: Aesthetic Color Pie
In this podcast, I talk about a specific aspect of the color pie and how modern design requires that we care about it.

#1274: The History of Tokens
This podcast is a companion to my three-part Making Magic series on the history of tokens. You can read the third and final column on Monday, September 8.

#1273: Marvel's Spider-Man Set Design with Corey Bowen
In this podcast, I sit down with Corey Bowen, the lead set designer of Magic: The Gathering® | Marvel's Spider-Man, to talk about the set's design.

#1272: How Magic Grew
In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from ...

#1271: Structuring Sets
In this podcast, I talk about a key component of design: set structure.

#1270: Prophecy
This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercadian Masques block.

#1269: Igniting the Spark
A documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.

#1268: Nemesis
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.

#1267: State of Design 2025
Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes th...

#1266: Mercadian Masques
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.

#1265: Group Design
Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.

#1264: San Diego Comic-Con 2025
In this podcast, I talk all about my trip to this year's San Diego Comic-Con.

#1263: Flux
The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.

#1262: Magic Card Back
In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)

#1261: Edge of Eternities Set Design with Andrew Brown
In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.

#1260: The Juice Isn't Worth the Squeeze
In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."

#1259: Edge of Eternities Vision Design with Ethan Fleischer
In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.

#1258: History of Colorless
In this podcast, I walk through the history of how we've used colorless in design.

#1257: Enchantment Color Pie
This podcast explores how each of the colors interacts with enchantments.

#1256: Right for This Set
In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.

#1255: Creature Color Pie
This podcast explores how each of the colors interacts with creatures.

#1254: Cameo Mechanics
In this podcast, I talk about the use of repeat mechanics on singular card designs.

#1253: Artifact Color Pie
This podcast explores how each of the colors interacts with artifacts.

#1252: Why We Name Mechanics
In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.

#1251: History of Typal Themes
I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.

#1250: Exodus
In this podcast, I talk all about Exodus (the third expansion of the Tempest block).

#1249: Stronghold
In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).

#1248: Futureproofing
In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.

#1247: FINAL FANTASY with Gavin Verhey
In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.
