All Episodes
Displaying 1 - 30 of 1292 in total
#1292: Designing for a Format
This episode talks about why it's good for R&D to design around a format you play.
#1291: Starting a Podcast
This podcast is all about how to start a podcast of your own.
#1290: Persistence
Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to print.
#1289: Lessons Learned – Murders at Karlov Manor
This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and walk through all the design lessons I learned. This time, I discuss ...
#1288: Hybrid in Commander
When the Commander Format Panel visited Wizards, I gave a presentation pitching why I felt it was important to change how hybrid worked in Commander. This podcast goes...
#1287: New York Comic Con 2025
I just returned from New York Comic Con. This podcast talks all about it.
#1286: Proliferate
This podcast talks about the history of the proliferate mechanic.
#1285: Top 20 Most Influential Expansions, Part 3
This is part three of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.
#1284: Top 20 Most Influential Expansions, Part 2
This is part two of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.
#1283: Top 20 Most Influential Expansions, Part 1
This podcast is part one of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.
#1282: MagicCon: Atlanta 2025
I just got back from MagicCon: Atlanta, and in this podcast, I talk all about it.
#1281: Early One-Drop Creatures
This podcast is a look back at the early creatures that only cost one mana.
#1280: MagicCon Prep
In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon: Atlanta).
#1279: Saviors of Kamigawa
This podcast is another in my quest to talk about every Magic expansion. This time I talk about the third set in the Champions of Kamigawa block, Saviors of Kamigawa.
#1278: History of Returns
In this podcast, I talk about the times we returned to settings that we'd already visited.
#1277: Betrayers of Kamigawa
This podcast is another in my quest to cover every Magic expansion.
#1276: Ante
This podcast is about the most hated mechanic in the history of Magic, ante.
#1275: Aesthetic Color Pie
In this podcast, I talk about a specific aspect of the color pie and how modern design requires that we care about it.
#1274: The History of Tokens
This podcast is a companion to my three-part Making Magic series on the history of tokens. You can read the third and final column on Monday, September 8.
#1273: Marvel's Spider-Man Set Design with Corey Bowen
In this podcast, I sit down with Corey Bowen, the lead set designer of Magic: The Gathering® | Marvel's Spider-Man, to talk about the set's design.
#1272: How Magic Grew
In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from ...
#1271: Structuring Sets
In this podcast, I talk about a key component of design: set structure.
#1270: Prophecy
This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercadian Masques block.
#1269: Igniting the Spark
A documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.
#1268: Nemesis
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.
#1267: State of Design 2025
Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes th...
#1266: Mercadian Masques
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.
#1265: Group Design
Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.
#1264: San Diego Comic-Con 2025
In this podcast, I talk all about my trip to this year's San Diego Comic-Con.
#1263: Flux
The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.
