All Episodes
Displaying 21 - 40 of 1286 in total
#1266: Mercadian Masques
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.

#1265: Group Design
Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.

#1264: San Diego Comic-Con 2025
In this podcast, I talk all about my trip to this year's San Diego Comic-Con.

#1263: Flux
The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.

#1262: Magic Card Back
In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)

#1261: Edge of Eternities Set Design with Andrew Brown
In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.

#1260: The Juice Isn't Worth the Squeeze
In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."

#1259: Edge of Eternities Vision Design with Ethan Fleischer
In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.

#1258: History of Colorless
In this podcast, I walk through the history of how we've used colorless in design.

#1257: Enchantment Color Pie
This podcast explores how each of the colors interacts with enchantments.

#1256: Right for This Set
In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.

#1255: Creature Color Pie
This podcast explores how each of the colors interacts with creatures.

#1254: Cameo Mechanics
In this podcast, I talk about the use of repeat mechanics on singular card designs.

#1253: Artifact Color Pie
This podcast explores how each of the colors interacts with artifacts.

#1252: Why We Name Mechanics
In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.

#1251: History of Typal Themes
I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.

#1250: Exodus
In this podcast, I talk all about Exodus (the third expansion of the Tempest block).

#1249: Stronghold
In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).

#1248: Futureproofing
In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.

#1247: FINAL FANTASY with Gavin Verhey
In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.
