All Episodes
Displaying 61 - 80 of 1274 in total
#1214: Why Is Magic So Good?
I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers to that question, enough for a 30-minute podcast.

#1213: Aetherdrift Set Design with Yoni Skolnik
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift, to talk about the design after it was handed off for set design.

#1212: Drawbacks
I talk about the history of drawback mechanics, what they are, how we design them, and how they've changed over the years.

#1211: Fresh Out of Design – Aetherdrift
I recorded this podcast two years ago when I handed off the Aetherdrift vision design to the Set Design team. Hear my thoughts on Magic's latest set as it came fresh o...

#1210: Rarity Changes
In this podcast, I walk through the various reasons why we reprint cards at a different rarity.

#1209: Protection
In this podcast, I talk about the history of the protection mechanic, starting from Limited Edition (Alpha) to present day.

#1208: History of Creature Types
In this podcast, I walk through Magic's history to talk about how the use of creature types has changed over time.

#1207: Lessons Learned – The Lost Caverns of Ixalan
This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design for. I walk through the various lessons I learned in leading the de...

#1206: Draft Archetypes
Almost every randomized booster product is designed to be drafted. To do that we have to build around what we call draft archetypes. In this podcast, I talk all about ...

#1205: Innistrad Remastered with JC Tao
In this podcast, I sit down with JC Tao, the lead designer of Innistrad Remastered, to talk about the making of the set.

#1204: Apocalypse
In this podcast, I talk all about the design of Apocalypse, another set from the Invasion block.

#1203: Planeshift
In this podcast, I talk all about the design of Planeshift, a set from the Invasion block.

#1202: Psychology
I gained a love of games from my father and a love of psychology from my mother. This podcast talks about how my interest in psychology has impacted me as a Magic desi...

#1201: Card Preview Articles
Part of writing a weekly Magic column involves writing card preview articles for new sets. In this podcast, I talk all about what goes into writing them.

#1200: Two-in-Ones, Part 2
This is part two of my two-part series where I talk about the history of two-in-one cards.

#1199: Two-in-Ones, Part 1
This last fall, I wrote a two-part article about what I call "two-in-one cards," or "two-in-ones" for short. These are designs where more than one spell is represented...

#1198: Variance
Variance is an important aspect of Magic design (and game design in general). In this podcast, I explain what it is and how we use it.

#1197: Top-Down and Bottom-Up Design Evolution
There are two ways to begin a design: from the top down, where you start with flavor, and from the bottom up, where you start with mechanics. In this podcast, I talk a...

#1196: The Buffet Metaphor
My favorite metaphor for Magic design is that it's like running a buffet. I talk about where this metaphor came from and why I feel it's so accurate.

#1195: The History of Drafting
This is another history podcast where I explore how an element of Magic came to be and evolved over time. This time, I look into the history of drafting.
