All Episodes
Displaying 811 - 840 of 1280 in total
#470: The Pit
In this podcast, I talk about the history of the Pit—the area where R&D works.

#469: Starting a Design
I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.

#468: Poison
In this podcast, I talk about the history of poison counters in the game.

#467: Multicolor Blocks
In this podcast, I talk about the many different multicolor blocks we've made and how we went about making them.

#466: Generation Decks
For the first time, I review a book. Okay, it's a book about the history of Magic.

#465: Tweaks
We have to make a lot of Magic sets, and while we always make new things, a lot of our job is taking the staple things we do all the time and finding small ways to mak...

#464: Old Formats
In this podcast, I look back at some of the different formats from the early days of Magic including things likes Grand Melee and Emperor.

#463: Cycles
In this podcast, I talk about one of the most important tools for a Magic designer.

#462: VidCon 2017
For the second year, I took my daughter to VidCon, the convention for YouTube stars. As an outsider looking in, I always get a lot of insights that I can apply to Magic.

#461: College Visits
My daughter and I visited eight colleges in five days, which spawned this podcast.

#460: Announcements
Back in June, we had a week with more announcements packed into it than we had ever done before in that condensed amount of time. This podcast walks through all the re...

#459: Early Magic Trivia
This podcast is dedicated to Magic trivia, focusing mostly on trivia from the early days of the game.

#458: Change
In this podcast, I talk about the biggest constant of Magic—change.

#457: Color Pie: Dealing with Creatures
This is my first mechanical color pie podcast where I go in depth on one mechanical aspect. For my maiden voyage, I chose to talk about how the five colors handle crea...

#456: Mechanical Color Pie
A few months ago, I wrote an article where I spelled out what colors did what in the color pie. In this podcast, I talk all about the making of this article and why th...

#455: Complexity
In this podcast, I talk about the role complexity plays in game design.

#454: Flashback
In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.

#453: Amonkhet, Part 2
This is second part of my two-part series on the design of Amonkhet.

#452: Amonkhet, Part 1
I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, th...

#451: Becoming a Game Designer
One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.

#450: R&D, Wave Three
From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&D—this time covering the gro...

#449: Counters
In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.

#448: Other Wizards Games, Part 2
Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.

#447: Other Wizards Games
Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.

#446: 20 Lessons: Bluntness
This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The less...

#445: Frames
I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.

#444: Vanilla Matters
On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so...

#443: "Sparks"
One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring featur...

#442: New vs. Returning Worlds
In this podcast, I talk about the difference of designing a set for a new world and designing for a return.

#441: Prereleases
This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.
