All Episodes
Displaying 811 - 840 of 1256 in total
#446: 20 Lessons: Bluntness
This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The less...

#445: Frames
I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.

#444: Vanilla Matters
On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so...

#443: "Sparks"
One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring featur...

#442: New vs. Returning Worlds
In this podcast, I talk about the difference of designing a set for a new world and designing for a return.

#441: Prereleases
This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.

#440: Dungeons & Dragons
Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to b...

#439: Other Teams
I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the...

#438: Rarity
In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years.

#437: Great Designer Search 1, Part 2
This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges giv...

#436: Great Designer Search 1, Part 1
This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and then all the challenges giv...

#435: Principles of Magic
R&D has a sign hanging on our walls explaining the principles of Magic R&D. In this podcast, I walk through all the items on the list and explain why they're important...

#434: 20 Lessons: Fun
This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech. Today's lesson is number thirteen: Make the fun part als...

#433: Telling a Story Through a Trading Card Game
Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk through the difficulties an...

#432: Guildpact, Part 3
This is the third and final podcast in my three-part series on the design of Guildpact.

#431: Guildpact, Part 2
This is second part of a three-part series on the design of Guildpact.

#430: Guildpact, Part 1
This is first part of a three-part series on the design of Guildpact.

#429: Planes
This podcasts talks about all the different worlds we've visited over the years in various Magic expansions.

#428: 2015
This is another in my series "20 Years, 20 Podcasts" where I talk in detail about all the Magic stuff that happened in a particular year.

#427: Top-Down vs. Bottom-Up
There was a lot of discussion online about what exactly "top-down" and "bottom-up" designs were, so I dedicate a podcast to talk all about what the terms mean. I then ...

#426: Fights I Lost
I often talk about the many fights in R&D that I managed to win. Well, I didn't win them all, and this podcast talks about a bunch of the fights I lost.

#425: Lessons Learned: Battle for Zendikar
This podcast is another in my "Lessons Learned" series where I talk about sets I led the design for and the lessons I learned from leading it. In this podcast, I discu...

#424: 20 Lessons: Don't Prove
This is another podcast in my "20 Lessons, 20 Podcasts" series with design lessons from my GDC talk. Today's podcast talks about Lesson #12: Don't Design Something to ...

#423: Virtual Tour
Wizards of the Coast doesn't give public tours, but occasionally we give them for special guests. As someone who has done a lot of these tours, I thought it would be f...

#422: Behind the Scenes
This podcast is a look at the behind-the-scenes of the "Drive to Work" podcast. Very meta.

#421: Strengths and Weaknesses
In this podcast, I talk all about the importance of elements in your game having strengths and weaknesses.

#420: Top 10 Cool Things About R&D
This is another Top 10 podcast. In this episode, I talk about the Top 10 coolest things about working in R&D.

#419: Around the World
In my 21 years at Wizards, Magic has helped me travel all over the world. In this podcast, I talk about the sixteen different countries I've visited.

#418: Designing Rares
This is another in my series on designing different rarities. In this podcast, I talk about designing rares and mythic rares.

#417: Duel Masters TCG
In this podcast, I explore the design of a trading card game, but one other than Magic. I talk about the creation of Duel Masters, a trading card game we created for t...
