All Episodes

Displaying 781 - 810 of 1280 in total

#500: 100 and Counting

I took a page from my column and decided to take my 500th podcast to look back at all the podcasts I've done. It turns out 500 is way too many to do in one podcast, so...

#499: Lessons Learned: Kaladesh

This is another in my "Lessons Learned" series where I talk about a design I led (or in this case co-led) and walk through all the lessons I learned from doing it.

#498: The Move

The entire third floor was recently remodeled, which resulted in R&D being moved to a different section of the floor. This podcast is all about the move and the many p...

#497: Symbols

Magic has had a lot of symbols show up on cards over the years. In this podcast, I talk about them all.

#496: Vision Design

In this podcast, I go into greater detail of how the new vision design team works.

#495: Vision, Set, and Play Design

Last year, R&D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts of Magic design in R&D.

#494: Kicker

In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.

#493: 20 Lessons: Challenging Players

This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers Conference talk. In this po...

#492: Printing

I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcast, I talk about how we pri...

#491: Being Spokesperson

Besides designing Magic cards, I also spend a lot of time interacting with the public. This podcast talks all about this aspect of my job, including how I came to be a...

#490: Unstable, Part 3

This podcast is the third and final part of the story of Unstable's design.

#489: Unstable, Part 2

This podcast is part 2 of 3 of the story of Unstable's design.

#488: Unstable, Part 1

The Un- sets are where I try new things, so it seemed only apropos to experiment with having the podcast be about the design when the set is being previewed. This is p...

#487: Pitching

An important skill is selling your ideas live in a meeting. In this podcast, I talk about how to deliver a good pitch.

#486: Getting Unstable Made

I'm joined by carpooling guest Mark Purvis, Magic senior brand director, to talk about how we took a product that no one at Wizards was asking for us to make, Unstable...

#485: HASCON 2017

The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.

#484: Early Magic Evolution

In this podcast, I explore Magic's early sets and talk about the design innovations each one brought.

#483: Ixalan, Part 3

This is part three of a three-part series about the design of Ixalan.

#482: Ixalan, Part 2

This is part two of a three-part series about the design of Ixalan.

#481: Ixalan, Part 1

This is part one of a three-part series about the design of Ixalan.

#480: Scry

In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword action.

#479: When to Keyword

I am often asked what factors determine when we choose to keyword a mechanic. In this podcast, I talk all about this topic.

#478: Artists

In this podcast, I talk about how Wizards interacts with our freelance artists.

#477: Topical Blend

In my "Making Magic" column, I occasionally write articles where I blend together Magic and non-Magic topics selected by the audience. In this podcast, I talk all abou...

#476: Hour of Devastation

In this podcast, I talk all about the design of Hour of Devastation.

#475: Giving Input

In this podcast, I talk about how players can best give their input about Magic.

#474: Keeping Things Different

For this podcast, I talk about how you can keep things feeling different in a game that's constantly making new content.

#473: Gavin Verhey

For the first time ever, I have a guest who isn't in the car with me. Thanks to new technology, I now have the ability to have a guest phone in. Gavin Verhey of Magic ...

#472: 20 Lessons: Designing Components

This is the fifteenth podcast in my 20-podcast series "20 Years, 20 Lessons." In this podcast, I talk about the importance of designing a component for the audience it...

#471: San Diego Comic-Con 2017

I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk all about what happened, in...