All Episodes

Displaying 781 - 810 of 1256 in total

#476: Hour of Devastation

In this podcast, I talk all about the design of Hour of Devastation.

#475: Giving Input

In this podcast, I talk about how players can best give their input about Magic.

#474: Keeping Things Different

For this podcast, I talk about how you can keep things feeling different in a game that's constantly making new content.

#473: Gavin Verhey

For the first time ever, I have a guest who isn't in the car with me. Thanks to new technology, I now have the ability to have a guest phone in. Gavin Verhey of Magic ...

#472: 20 Lessons: Designing Components

This is the fifteenth podcast in my 20-podcast series "20 Years, 20 Lessons." In this podcast, I talk about the importance of designing a component for the audience it...

#471: San Diego Comic-Con 2017

I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk all about what happened, in...

#470: The Pit

In this podcast, I talk about the history of the Pit—the area where R&D works.

#469: Starting a Design

I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.

#468: Poison

In this podcast, I talk about the history of poison counters in the game.

#467: Multicolor Blocks

In this podcast, I talk about the many different multicolor blocks we've made and how we went about making them.

#466: Generation Decks

For the first time, I review a book. Okay, it's a book about the history of Magic.

#465: Tweaks

We have to make a lot of Magic sets, and while we always make new things, a lot of our job is taking the staple things we do all the time and finding small ways to mak...

#464: Old Formats

In this podcast, I look back at some of the different formats from the early days of Magic including things likes Grand Melee and Emperor.

#463: Cycles

In this podcast, I talk about one of the most important tools for a Magic designer.

#462: VidCon 2017

For the second year, I took my daughter to VidCon, the convention for YouTube stars. As an outsider looking in, I always get a lot of insights that I can apply to Magic.

#461: College Visits

My daughter and I visited eight colleges in five days, which spawned this podcast.

#460: Announcements

Back in June, we had a week with more announcements packed into it than we had ever done before in that condensed amount of time. This podcast walks through all the re...

#459: Early Magic Trivia

This podcast is dedicated to Magic trivia, focusing mostly on trivia from the early days of the game.

#458: Change

In this podcast, I talk about the biggest constant of Magic—change.

#457: Color Pie: Dealing with Creatures

This is my first mechanical color pie podcast where I go in depth on one mechanical aspect. For my maiden voyage, I chose to talk about how the five colors handle crea...

#456: Mechanical Color Pie

A few months ago, I wrote an article where I spelled out what colors did what in the color pie. In this podcast, I talk all about the making of this article and why th...

#455: Complexity

In this podcast, I talk about the role complexity plays in game design.

#454: Flashback

In this podcast, I talk about the mechanic flashback. I discuss how it got originally designed and the many different blocks that have used it.

#453: Amonkhet, Part 2

This is second part of my two-part series on the design of Amonkhet.

#452: Amonkhet, Part 1

I asked for feedback about my podcast, and one of the most common replies I got was that people would like me to occasionally mix in more recent design stories. So, th...

#451: Becoming a Game Designer

One of the questions I get most often is "How can I become a game designer?" I answer that question in this podcast.

#450: R&D, Wave Three

From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&D—this time covering the gro...

#449: Counters

In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us expand what we can do in design.

#448: Other Wizards Games, Part 2

Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.

#447: Other Wizards Games

Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.