All Episodes

Displaying 931 - 960 of 1280 in total

Drive to Work #350 - 25 Random Things

Mark talks about various (mostly early) Magic trivia.

Drive to Work #349 - Twenty Lessons: Piggybacking

Mark's fourth podcast in a series of 20 from GDC.

Drive to Work #348 - Two-Block Model

Mark talks about how the two-block model came to be.

Drive to Work #347 - Stand-up Comedy

Mark tatlks about the lessons he learned from his days of doing stand-up comedy.

Drive to Work #346 - History of Limited

Mark looks back at the early days of Limited and how it evolved.

Drive to Work #345 - Twenty Lessons: Resonance

Mark's third podcast in a series of 20 from GDC.

Drive to Work #344 - Urza's Saga Part 4

Mark talks about the design of Urza's Saga in part four of a four-part series.

Drive to Work #343 - Urza's Saga Part 3

Mark talks about the design of Urza's Saga in part three of a four-part series.

Drive to Work #342 - Urza's Saga Part 2

Mark talks about the design of Urza's Saga in part two of a four-part series.

Drive to Work #341 - Urza's Saga Part 1

Mark talks about the design of Urza's Saga in part one of a four-part series.

Drive to Work #340 - Subtypes

Mark talks about the subtypes of Magic.

Drive to Work #339 - Supertypes

Mark talks about the six supertypes of Magic.

Drive to Work #338 - The Gathering

Mark talks about the Homelands Prerelease event of 1995.

Drive to Work #337 - Interviews

Mark talks about the changes in how gaming is publicly perceived.

Drive to Work #336 - Top 10: Non-Evergreen Mechanics

Mark talks about his Top 10 favorite non-evergreen mechanics.

Drive to Work #335 - Interviews

Mark talks about some of the interviews he has done and tips about doing good interviews.

Drive to Work #334 - Twenty Lessons: Aesthetics

Mark's second podcast in a series of 20 from GDC.

Drive to Work #333 - Market Research

Mark talks about the use of market research to understand what players want.

Drive to Work #332 - Card Elements

Mark walks through a Magic card and talks about each element on it.

Drive to Work #331 - Storm Scale: Khans of Tarkir

Mark looks at the mechanics from the Khans of Tarkir block.

Drive to Work #330 - Storm Scale

Mark explains what the Storm Scale is.

Drive to Work #329 - 20 Lessons: Human Nature

Mark begins a new 20-part podcasts where he talks about life lessons he has learned.

Drive to Work #328 - Meet my Daughter

Mark introduces his daughter as he drives her to school.

Drive to Work #327 - GDC 2016

Mark reflects on his trip, including an hour-long lecture, at the 2016 Game Developers Conference.

Drive to Work #326 - Creature Design

Mark talks about the issues related to creature design.

Drive to Work #325 - Magic the Puzzling

Mark looks back to what got him involved with Wizards in the first place.

Drive to Work #324 - Leaks

Mark explains his dislike of leaks and explains why in detail.

Drive to Work #323 - Late Changes

Mark shares stories about the changes that come late in the design and development process.

Drive to Work #322 - T-Shirts

Mark talks about some of the various Magic T-shirts that he has collected over the years.

Drive to Work #321 - Top 10: Sets Designed

Mark begins a new series of Top 10 Lists by talking about his favorite sets that he designed.