All Episodes
Displaying 961 - 990 of 1256 in total
Drive to Work #296 - Dream Job
Mark defines what a dream job is and how you can get one.

Drive to Work #295 - Chicken Rabbit Donkey
Mark talks about the three times he had to dress up as an animal for work.

Drive to Work #294 - Dragons of Tarkir, Part 6
Mark concludes his six-part series on the design of Dragons of Tarkir.

Drive to Work #293 - Dragons of Tarkir, Part 5
Mark continues with part 5 of his six-part series on the design of Dragons of Tarkir.

Drive to Work #292 - Dragons of Tarkir, Part 4
Mark continues with part 4 of his six-part series on the design of Dragons of Tarkir.

Drive to Work #291 - Live Life Like a Gamer
Mark talks about important life skills people learn from gaming.

Drive to Work #290 - Dragons of Tarkir, Part 3
Mark continues with part 3 of his six-part series on the design of Dragons of Tarkir.

Drive to Work #289 - Dragons of Tarkir, Part 2
Mark continues with part 2 of his six-part series on the design of Dragons of Tarkir.

Drive to Work #288 - Dragons of Tarkir, Part 1
Mark begins a six-part series on the design of Dragons of Tarkir.

Drive to Work #286 - Designing Limited
Mark talks about the many things design has to care about while designing a set for limited.

Drive to Work #287 - New Players
Mark talks about the things that will teach a new player easier.

Drive to Work #285 - Lessons Learned: Gatecrash
Mark looks back as the co-lead of Dark Ascension (with Mark Gottlieb) and shares what he learned from it.

Drive to Work #284 - 10 Things Every Game Needs: Hook
Mark continues with part 9 in his series on 10-things every game needs.

Drive to Work #283 - 20 Years Later
Mark talks about the difference in Magic and Wizards from when he started to today, 20 years later.

Drive to Work #282 - Most Asked Questions
Mark talks about the questions he gets asked the most and the answers he chooses to give.

Drive to Work #281 - Social Media
Mark talks about how he connects through social media to Magic fans.

Drive to Work #280 - Bad Cards Revisited
Mark talks about the revisit to his original article about why so-called bad cards exist.

Drive to Work #279 - Bad Cards
Mark bases this podcast on his article about why so-called bad cards exist.

Drive to Work #278 - Fate Reforged, Part 5
Mark concludes his 5-part series on the design of Fate Reforged.

Drive to Work #277 - Fate Reforged, Part 4
Mark continues with part 4 of his five-part series on the design of Fate Reforged.

Drive to Work #276 - Primary, Secondary, Tertiary
Mark talks about the system which explains which colors each evergreen creature keyword falls into.

Drive to Work #275 - Fate Reforged, Part 3
Mark continues with part 3 of his five-part series on the design of Fate Reforged.

Drive to Work #274 - Fate Reforged, Part 2
Mark continues with part 2 of his five-part series on the design of Fate Reforged.

Drive to Work #273 - Fate Reforged, Part 1
Mark begins a five-part series on the design of Fate Reforged.

Drive to Work #272 - ARC System
Mark taks about an idea that Wizards tried to expand TCGs to a broader audience.

Drive to Work #271 - Un-Rules Manager
Mark talks about being the rules manager for silver-bordered Magic.

Drive to Work #270 - 10 Things Every Game Needs: Flavor
Mark continues with part 8 in his series on 10-things every game needs.

Drive to Work #269 - Breaking Rules
Magic is a game that often breaks its own rules. Today's podcast talks about when, why, and how you should break the rules in game design.

Drive to Work #268 - PAX 2015
Wizards pulled out all the stops with Magic at the Penny Arcade Expo held in Seattle this past August. This podcast talks all about it, including the full tale of my c...

Drive to Work #267 - Green White
Finally, I've gotten to my tenth and final (and possibly most requested) two-color podcast. I talk about the colors green and blue, what they have in common and why th...
