All Episodes

Displaying 961 - 990 of 1256 in total

Drive to Work #296 - Dream Job

Mark defines what a dream job is and how you can get one.

Drive to Work #295 - Chicken Rabbit Donkey

Mark talks about the three times he had to dress up as an animal for work.

Drive to Work #294 - Dragons of Tarkir, Part 6

Mark concludes his six-part series on the design of Dragons of Tarkir.

Drive to Work #293 - Dragons of Tarkir, Part 5

Mark continues with part 5 of his six-part series on the design of Dragons of Tarkir.

Drive to Work #292 - Dragons of Tarkir, Part 4

Mark continues with part 4 of his six-part series on the design of Dragons of Tarkir.

Drive to Work #291 - Live Life Like a Gamer

Mark talks about important life skills people learn from gaming.

Drive to Work #290 - Dragons of Tarkir, Part 3

Mark continues with part 3 of his six-part series on the design of Dragons of Tarkir.

Drive to Work #289 - Dragons of Tarkir, Part 2

Mark continues with part 2 of his six-part series on the design of Dragons of Tarkir.

Drive to Work #288 - Dragons of Tarkir, Part 1

Mark begins a six-part series on the design of Dragons of Tarkir.

Drive to Work #286 - Designing Limited

Mark talks about the many things design has to care about while designing a set for limited.

Drive to Work #287 - New Players

Mark talks about the things that will teach a new player easier.

Drive to Work #285 - Lessons Learned: Gatecrash

Mark looks back as the co-lead of Dark Ascension (with Mark Gottlieb) and shares what he learned from it.

Drive to Work #284 - 10 Things Every Game Needs: Hook

Mark continues with part 9 in his series on 10-things every game needs.

Drive to Work #283 - 20 Years Later

Mark talks about the difference in Magic and Wizards from when he started to today, 20 years later.

Drive to Work #282 - Most Asked Questions

Mark talks about the questions he gets asked the most and the answers he chooses to give.

Drive to Work #281 - Social Media

Mark talks about how he connects through social media to Magic fans.

Drive to Work #280 - Bad Cards Revisited

Mark talks about the revisit to his original article about why so-called bad cards exist.

Drive to Work #279 - Bad Cards

Mark bases this podcast on his article about why so-called bad cards exist.

Drive to Work #278 - Fate Reforged, Part 5

Mark concludes his 5-part series on the design of Fate Reforged.

Drive to Work #277 - Fate Reforged, Part 4

Mark continues with part 4 of his five-part series on the design of Fate Reforged.

Drive to Work #276 - Primary, Secondary, Tertiary

Mark talks about the system which explains which colors each evergreen creature keyword falls into.

Drive to Work #275 - Fate Reforged, Part 3

Mark continues with part 3 of his five-part series on the design of Fate Reforged.

Drive to Work #274 - Fate Reforged, Part 2

Mark continues with part 2 of his five-part series on the design of Fate Reforged.

Drive to Work #273 - Fate Reforged, Part 1

Mark begins a five-part series on the design of Fate Reforged.

Drive to Work #272 - ARC System

Mark taks about an idea that Wizards tried to expand TCGs to a broader audience.

Drive to Work #271 - Un-Rules Manager

Mark talks about being the rules manager for silver-bordered Magic.

Drive to Work #270 - 10 Things Every Game Needs: Flavor

Mark continues with part 8 in his series on 10-things every game needs.

Drive to Work #269 - Breaking Rules

Magic is a game that often breaks its own rules. Today's podcast talks about when, why, and how you should break the rules in game design.

Drive to Work #268 - PAX 2015

Wizards pulled out all the stops with Magic at the Penny Arcade Expo held in Seattle this past August. This podcast talks all about it, including the full tale of my c...

Drive to Work #267 - Green White

Finally, I've gotten to my tenth and final (and possibly most requested) two-color podcast. I talk about the colors green and blue, what they have in common and why th...