All Episodes
Displaying 991 - 1020 of 1256 in total
Drive to Work #266 - Returning to Worlds
Scars of Mirrodin,-Return to Ravnica,-Battle for Zendikar. We've begun to revisit worlds we've already been to. What design issues are there when you start with a worl...

Drive to Work #265 - Creative Process Part 2
Mark concludes his two-parter about the creative process.

Drive to Work #264 - Creative Process, Part 1
Mark begins with part one-of-two podcasts about the creative process.

Drive to Work #263 - 2012
Mark continues his 20 years in 20 podcasts with the year 2012.

Drive to Work #262 - Khans of Tarkir, Part 7
Mark concludes his seven-part series on the design of Khans of Tarkir.

Drive to Work #261 - Khans of Tarkir, Part 6
Mark continues with part 6 of his seven-part series on the design of Khans of Tarkir.

Drive to Work #260 - 10 Things Every Game Needs: Fun
Mark continues with part 8 in his series on 10-things every game needs.

Drive to Work #259 - Khans of Tarkir, Part 5
Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.

Drive to Work #258 - Khans of Tarkir, Part 4
Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.

Drive to Work #256 - Khans of Tarkir, Part 3
Mark continues with part 3 of his seven-part series on the design of Khans of Tarkir.

Drive to Work #255 - Khans of Tarkir, Part 2
Mark continues with part 2 of his seven-part series on the design of Khans of Tarkir.

Drive to Work #257 - Keeping an Eye Out
Mark talks about the things that a game designer must be on the lookout for.

Drive to Work #254 - Khans of Tarkir, Part 1
Mark begins a seven-part series on the design of Khans of Tarkir.

Drive to Work #253 - White-Red
Mark talks about the color pair white-red.

Drive to Work #252 - Block Inspirations, Part 2
Mark concludes his two-parter about the inspiration behind each block in the history of Magic.

Drive to Work #251 - Block Inspirations, Part 1
Mark begins a two-parter about the inspiration behind each block in the history of Magic.

Drive to Work #250 - 2011
Mark continues his 20 years in 20 podcasts with the year 2011.

Drive to Work #249 - Evergreen Keywords
Mark talks about the history of evergreen keywords

Drive to Work #248 - 10 Things Every Game Needs: Strategy
Mark continues with part 7 in his series on 10-things every game needs.

Drive to Work #247 - Judge
Mark talks his level 4 judge time experience.

Drive to Work #246 - Early Trips
Mark talks about the three trips Wizards sent him on before he started full-time.

Drive to Work #245 - Black-Green
Mark talks about the color pair black-green.

Drive to Work #244 - Avacyn Restored, Part 4
Mark concludes his 4-part series on the design of Avacyn Restored.

Drive to Work #243 - Avacyn Restored, Part 3
Mark continues with part 3 of his 4-part series on the design of Avacyn Restored.

Drive to Work #242 - Avacyn Restored, Part 2
Mark continues with part 2 of his 4-part series on the design of Avacyn Restored.

Drive to Work #241 - Avacyn Restored, Part 1
Mark begins a 4-part series on the design of Avacyn Restored.

Drive to Work #240 - Pro Tour with Melissa DeTora
Mark discusses the Pro Tour with his carpool guest, Melissa DeTora.

Drive to Work #239 - Starting in Research and Development
Mark shares his carpool with special guest, Melissa DeTora and what it is like to start to Research and Development.

Drive to Work #238 - 10 Things Every Game Needs: Surprise
Mark continues with part 6 in his series on 10-things every game needs.

Drive to Work #237 - 2010
Mark continues his 20 years in 20 podcasts with the year 2010.
