All Episodes
Displaying 1021 - 1050 of 1280 in total
Drive to Work #260 - 10 Things Every Game Needs: Fun
Mark continues with part 8 in his series on 10-things every game needs.

Drive to Work #259 - Khans of Tarkir, Part 5
Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.

Drive to Work #258 - Khans of Tarkir, Part 4
Mark continues with part 4 of his seven-part series on the design of Khans of Tarkir.

Drive to Work #256 - Khans of Tarkir, Part 3
Mark continues with part 3 of his seven-part series on the design of Khans of Tarkir.

Drive to Work #255 - Khans of Tarkir, Part 2
Mark continues with part 2 of his seven-part series on the design of Khans of Tarkir.

Drive to Work #257 - Keeping an Eye Out
Mark talks about the things that a game designer must be on the lookout for.

Drive to Work #254 - Khans of Tarkir, Part 1
Mark begins a seven-part series on the design of Khans of Tarkir.

Drive to Work #253 - White-Red
Mark talks about the color pair white-red.

Drive to Work #252 - Block Inspirations, Part 2
Mark concludes his two-parter about the inspiration behind each block in the history of Magic.

Drive to Work #251 - Block Inspirations, Part 1
Mark begins a two-parter about the inspiration behind each block in the history of Magic.

Drive to Work #250 - 2011
Mark continues his 20 years in 20 podcasts with the year 2011.

Drive to Work #249 - Evergreen Keywords
Mark talks about the history of evergreen keywords

Drive to Work #248 - 10 Things Every Game Needs: Strategy
Mark continues with part 7 in his series on 10-things every game needs.

Drive to Work #247 - Judge
Mark talks his level 4 judge time experience.

Drive to Work #246 - Early Trips
Mark talks about the three trips Wizards sent him on before he started full-time.

Drive to Work #245 - Black-Green
Mark talks about the color pair black-green.

Drive to Work #244 - Avacyn Restored, Part 4
Mark concludes his 4-part series on the design of Avacyn Restored.

Drive to Work #243 - Avacyn Restored, Part 3
Mark continues with part 3 of his 4-part series on the design of Avacyn Restored.

Drive to Work #242 - Avacyn Restored, Part 2
Mark continues with part 2 of his 4-part series on the design of Avacyn Restored.

Drive to Work #241 - Avacyn Restored, Part 1
Mark begins a 4-part series on the design of Avacyn Restored.

Drive to Work #240 - Pro Tour with Melissa DeTora
Mark discusses the Pro Tour with his carpool guest, Melissa DeTora.

Drive to Work #239 - Starting in Research and Development
Mark shares his carpool with special guest, Melissa DeTora and what it is like to start to Research and Development.

Drive to Work #238 - 10 Things Every Game Needs: Surprise
Mark continues with part 6 in his series on 10-things every game needs.

Drive to Work #237 - 2010
Mark continues his 20 years in 20 podcasts with the year 2010.

Drive to Work #236 - Leading Teams
Mark talks about what he learned from leading various Magic teams.

Drive to Work #235 - Lessons Learned: Dark Ascension
Mark looks back as the lead of Dark Ascension and shares what he learned from it.

Drive to Work #234 - Lessons Learned: Innistrad
Mark looks back as the lead of Innistrad and shares what he learned from it.

Drive to Work #233 - Blue-Red
Mark talks about the color pair Blue Red

Drive to Work #232 - Dark Ascension, Part 4
Mark concludes his 4-part series on the design of Dark Ascension.

Drive to Work #231 - Dark Ascension, Part 3
Mark continues with Part 3 of his 4-part series on the design of Dark Ascension.
