All Episodes

Displaying 1051 - 1080 of 1258 in total

Drive to Work #208 - Red-Green

Mark continues his series on the two-color pairs with a discussion on red and green.

Drive to Work #207 - Design 102

Mark gives a follow up to the basics of design introduced in Drive to Work 154.

Drive to Work #206 - Arabian Nights, Part 3

Mark finishes with part 3 of his 3-part series on the design of Arabian Nights.

Drive to Work #205 - Arabian Nights, Part 2

Mark continues his 3-part series on the design of Arabian Nights.

Drive to Work #204 - Arabian Nights, Part 1

Mark begins a 3-part series on the design of Arabian Nights.

Drive to Work #203 - 2007

Mark continues his 20 years in 20 podcasts with the year 2007.

Drive to Work #202 - If Magic Started Over

Mark explores a little more in depth the changes he would make if he could start over.

Drive to Work #201 - 10 Things Every Game Needs: Interactions

Mark Rosewater talks about interactions as he continues his 10-part podcasts series about 10 things every game needs.

Drive to Work #200 - Black-Red

Mark shares his third podcast in his series on two color-pairs, talking about the interactions between black and red.

Drive to Work #199 - Feedback

Mark talks about the importance of feedback.

Drive to Work #198 - Holiday Cards

Mark explores the design of the special holiday cards.

Drive to Work #197 - Playtesting

Mark talks about the process of playtesting in design and walks through the various stages.

Drive to Work #196 - 2006

Mark continues his 20 years in 20 podcasts with the year 2006.

Drive to Work #195 - Scourge, Part 4

Mark concludes with the last of his 4-part series on the design of Scourge.

Drive to Work #194 - Scourge, Part 3

Mark continues with part 3 of his 4-part series on the design of Scourge.

Drive to Work #193 - Scourge, Part 2

Mark continues with part 2 on the design of Scourge.

Drive to Work #192 - Scourge, Part 1

Mark starts his series on the design of Scourge.

Drive to Work #191 - World Building

Matt Cavotta joins Mark to talk about what the creative team must do to create a new world every year.

Drive to Work #190 - Card Being Made

Mark talks about the process of how a card is made, from the blank page to holding it in your hand.

Drive to Work #189 - 10 Things Every Game Needs: Rules

Mark Rosewater talks about rules as he continues his 10-part podcasts series about 10 things every game needs.

Drive to Work #188 - Matts Job

Mark talks about what Matt does at Wizards.

Drive to Work #187 - Mailbag with Matt 2

Mark does another mailbag column with his special carpool guest, Matt Cavotta.

Drive to Work #186 - Portal

Mark talks about the design of Portal.

Drive to Work #185 - Blue Black

Mark talks about Blue and Black.

Drive to Work #184 - Legions, Part 4

Mark concludes his 4-part series on the design of Legions.

Drive to Work #183 - Legions, Part 3

Mark continues his 4-part series on the design of Legions with part 3.

Drive to Work #182 - Legions, Part 2

Mark continues his 4-part series on the design of Legions with part 2.

Drive to Work #181 - Legions, Part 1

Mark Rosewater begins a series on the design of Legions.

Drive to Work #180 - 2005

Mark continues his 20 years in 20 podcasts with the year 2005.

Drive to Work #179 - Banding

Mark Rosewater talks about the history of banding and explains its fate.