All Episodes
Displaying 1051 - 1080 of 1280 in total
Drive to Work #230 - Dark Ascension, Part 2
Mark continues with Part 2 of his 4-part series on the design of Dark Ascension.

Drive to Work #229 - Dark Ascension, Part 1
Mark starts a new podcasts 4-part series on the design of Dark Ascension.

Drive to Work #228 - Legendary
Mark talks about the history of the Legendary supertype.

Drive to Work #227 - 2009
Mark continues his 20 years in 20 podcasts with the year 2009.

Drive to Work #226 - 10 Things Every Game Needs: Inertia
Mark continues with part 5 in his series on 10-things every game needs.

Drive to Work #225 - White-Black
Mark about the color pair White-Black.

Drive to Work #224 - Origin Story of Magic
Mark talks about the origin story of Magic.

Drive to Work #223 - 10 Principles of Good Design
Mark talks about 10 principles of good design.

Drive to Work #222 - GDC 2015
Mark talks about his trip to the 2015 Game Developers Conference.

Drive to Work #221 - Innistrad Cards, Part 5
Mark concludes his 5-part series on the cards of Innistrad.

Drive to Work #220 - Innistrad Cards, Part 4
Mark continues telling the stories behind the cards of Innistrad in part 4.

Drive to Work #219 - Green-White
Mark talks about the Green-White color pairing.

Drive to Work #218 - Innistrad Cards, Part 3
Mark continues telling the stories behind the cards of Innistrad in part 3.

Drive to Work #217 - Innistrad Cards, Part 2
Mark continues telling the stories behind the cards of Innistrad in part 2.

Drive to Work #216 - Innistrad Cards, Part 1
Mark starts a 5-part series about the cards of Innistrad.

Drive to Work #215 - Traveling
Matt Cavotta joins Mark talking about their travels across the world.

Drive to Work #214 - 2008
Mark continues his 20 years in 20 podcasts with the year 2008.

Drive to Work #213 - 10 Things Every Game Needs: Catch Up
Mark continues with part 4 in his series on 10 things every game needs.

Drive to Work #212 - Technology
Mark talks about the technological tools that design uses to do its job.

Drive to Work #211 - Mistakes
Mark explores the value of making mistakes.

Drive to Work #210 - Back in the Day
Mark looks back at a number of things Magic used to do that it stopped doing.

Drive to Work #209 - Iteration
Mark talks about how iteration changes design and the importance of it.

Drive to Work #208 - Red-Green
Mark continues his series on the two-color pairs with a discussion on red and green.

Drive to Work #207 - Design 102
Mark gives a follow up to the basics of design introduced in Drive to Work 154.

Drive to Work #206 - Arabian Nights, Part 3
Mark finishes with part 3 of his 3-part series on the design of Arabian Nights.

Drive to Work #205 - Arabian Nights, Part 2
Mark continues his 3-part series on the design of Arabian Nights.

Drive to Work #204 - Arabian Nights, Part 1
Mark begins a 3-part series on the design of Arabian Nights.

Drive to Work #203 - 2007
Mark continues his 20 years in 20 podcasts with the year 2007.

Drive to Work #202 - If Magic Started Over
Mark explores a little more in depth the changes he would make if he could start over.

Drive to Work #201 - 10 Things Every Game Needs: Interactions
Mark Rosewater talks about interactions as he continues his 10-part podcasts series about 10 things every game needs.
