All Episodes

Displaying 1081 - 1110 of 1258 in total

Drive to Work #178 - Tribal

Mark talks about Tribal cards.

Drive to Work #177 - 10 Things Every Game Needs: Goal

Mark Rosewater talks about goals in games in this first of 10 podcasts about 10 things every game needs.

Drive to Work #176 - Tales From Europe

Mark shares stories from the early Pro Tours in Europe.

Drive to Work #175 - Exploratory Design

Mark Rosewater talks about the exploratory design team and how it came to be.

Drive to Work #174 - Meeting Expectations

Mark talks about making design that the audience would expect.

Drive to Work #173 - White Blue

Mark Rosewater explains the design philosophies of the white/blue color combination.

Drive to Work #172 - Lessons Learned, Part 6

Mark Rosewater shares part 6 of his lessons about Magic design.

Drive to Work #171 - Lessons Learned, Part 5

Mark Rosewater shares part 5 of his lessons about Magic design.

Drive to Work #170 - 2004

Mark continues his 20 years in 20 podcasts with the year 2003.

Drive to Work #169 - Onslaught, Part 6

Mark concludes his 6 part series on the design of Onslaught.

Drive to Work #168 - Onslaught, Part 5

Mark continues with part 5 of his 6 part series on the design of Onslaught.

Drive to Work #167 - Onslaught, Part 4

Mark continues with part 4 of his 6 part series on the design of Onslaught.

Drive to Work #166 - Design and Development

Mark talks about the difference between design and development.

Drive to Work #165 - Onslaught, Part 3

Mark continues with part 3 of his 6 part series on the design of Onslaught.

Drive to Work #164 - Onslaught, Part 2

Mark continues with part 2 of his 6 part series on the design of Onslaught.

Drive to Work #163 - Onslaught, Part 1

Mark starts a multi-part series on the design of Onslaught.

Drive to Work #162 - Enchantment World

Mark talks about the challenges of designing a block centered around enchantments.

Drive to Work #161 - Design Space

Mark talks about how much design space a mechanic or theme has.

Drive to Work #160 - 2003

Mark continues his 20 years in 20 podcasts with the year 2003.

Drive to Work #159 - Block Plans, Part 2

Mark talks about what design changes went into the Scars of Mirrodin through Khans of Tarkir blocks.

Drive to Work #158 - Block Plans, Part 1

Mark talks about what design changes went into the Ravnica through Zendikar blocks.

Drive to Work #157 - SDCC

Mark talks about his history with SDCC and the Magic panel.

Drive to Work #156 - Vanguard

Mark talks one of the first supplemental Magic products, Vanguard.

Drive to Work #155 - Keeping Secrets

Mark talks about keeping secrets secret.

Drive to Work #154 - Design 101

Mark talks about the most common mistakes designers make.

Drive to Work #153 - Who's Who: R and D, The Second Wave

Mark gives his second podcast about the people who have made Magic.

Drive to Work #152 - Unhinged, Part 5

Mark completes his series on the design of Unhinged.

Drive to Work #151 - Unhinged, Part 4

Mark continues with part 4 of his five-part series on the design of Unhinged.

Drive to Work #150 - 2002

Mark continues his 20 years in 20 podcasts with the year 2002.

Drive to Work #149 - Unhinged, Part 3

Mark continues with part 3 of his five-part series on the design of Unhinged.