All Episodes

Displaying 101 - 120 of 1274 in total

#1174: The Un- Line

In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.

#1173: Duskmourn Set Design with Jules Robins

In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to talk about the design of the set.

#1172: Lessons Learned – March of the Machine

This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In ...

#1171: Duskmourn Art with Ovidio Cartagena

In this podcast, I sit down with Ovidio Cartagena, the art director for Duskmourn: House of Horror, to talk about the visual look of the set.

#1170: Duskmourn Vision Design with Annie Sardelis

In this podcast, I sit down with Annie Sardelis, the lead vision designer of Duskmourn: House of Horror, to talk about the early design of the set. Annie also led the ...

#1169: Borders and Frames

In this podcasts, I talk about the history of various Magic card borders and frames.

#1168: The Nadu Situation

We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirred up additional talk. This podcast is me explaining the issue with...

#1167: Ally and Enemy

In this podcast, I explore why the colors are allies with those next to them in the color pie and enemies with those across.

#1166: State of Design 2024

Each August, I write an article where I review the last year's worth of Magic design. This podcast looks into the history and philosophy behind these articles.

#1165: Bloomburrow Art Direction with Zack Stella

In this podcast, I sit down with Zack Stella, Bloomburrow's art director, to talk about the visual look of the set.

#1164: Stages of Design

Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.

#1163: Bloomburrow Worldbuilding with Neale LaPlante Johnson

In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloomburrow, to talk about the making of the plane.

#1162: San Diego Comic-Con 2024

This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.

#1161: Bloomburrow Play Design with Jadine Klomparens

I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.

#1160: Hand Matters

In this podcast, I talk about the various ways we can make the hand matter mechanically.

#1159: Batching

In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.

#1158: Power Level

In this podcast, I examine what exactly power level is and how it impacts design.

#1157: Bloomburrow Set Design with Ian Duke

In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.

#1156: Fun

In this podcast, I examine what makes for fun gameplay.

#1155: Bloomburrow Vision Design with Doug Beyer

In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.