All Episodes
Displaying 121 - 140 of 1288 in total
#1168: The Nadu Situation
We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirred up additional talk. This podcast is me explaining the issue with...
#1167: Ally and Enemy
In this podcast, I explore why the colors are allies with those next to them in the color pie and enemies with those across.
#1166: State of Design 2024
Each August, I write an article where I review the last year's worth of Magic design. This podcast looks into the history and philosophy behind these articles.
#1165: Bloomburrow Art Direction with Zack Stella
In this podcast, I sit down with Zack Stella, Bloomburrow's art director, to talk about the visual look of the set.
#1164: Stages of Design
Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.
#1163: Bloomburrow Worldbuilding with Neale LaPlante Johnson
In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloomburrow, to talk about the making of the plane.
#1162: San Diego Comic-Con 2024
This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.
#1161: Bloomburrow Play Design with Jadine Klomparens
I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.
#1160: Hand Matters
In this podcast, I talk about the various ways we can make the hand matter mechanically.
#1159: Batching
In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.
#1158: Power Level
In this podcast, I examine what exactly power level is and how it impacts design.
#1157: Bloomburrow Set Design with Ian Duke
In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.
#1156: Fun
In this podcast, I examine what makes for fun gameplay.
#1155: Bloomburrow Vision Design with Doug Beyer
In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.
#1154: Looking Back, Part 2
This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of...
#1153: Looking Back, Part 1
This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of...
#1152: Fallen Empires
In this podcast, I talk about the Fallen Empires expansion.
#1151: Blue Sky Design
In this podcast, I talk about the early portion of design where the sky is the limit.
#1150: Emotional Center
In this podcast, I talk about how design needs to evoke an emotional response from the players.
#1149: Exile
In this podcast, I talk all about the history and design surrounding the exile zone.
