All Episodes
Displaying 141 - 160 of 1288 in total
#1148: Assassin's Creed with Corey Bowen
In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.
#1147: Demand vs. Innovation
This podcast talks about the spectrum of giving players what they're asking for and surprising them with things they never thought of.
#1146: Color Weaknesses
I talk all the time about the strengths of each color. This week, I delve into their weaknesses and how those present themselves mechanically.
#1145: Power and Toughness
In this podcast, I talk for 30 minutes all about every aspect of power and toughness.
#1144: Color Imbalance
In this podcast, I talk about why we don't have colors show up in different amounts in sets.
#1143: Modern Horizons 3 Set Design with Michael Majors
In this podcast, I sit down with Set Design Lead Michael Majors to talk about the set design for Modern Horizons 3.
#1142: Designing Tokens
In this podcast, I talk about how we design tokens and the cards that create them.
#1141: Modern Horizons 3 Vision Design with Erik Lauer
I sit down with Erik Lauer, Modern Horizons 3's lead vision designer, to talk about the making of the set.
#1140: History of the Color Pie
I've talked a lot about the color pie over the years. In this episode, I talk about its history and how we've treated it as it has evolved over time.
#1139: Sheldon Menery with Scott Larabee
In this podcast, I sit down with Scott Larabee, Sheldon's best friend, to talk all about the man and his life. We talk about many aspects of his huge impact on Magic (...
#1138: Lessons Learned – Phyrexia: All Will Be One
This podcast is another in my "Lessons Learned" series where I talk about design lessons from sets I led or co-led. This episode is about the design of Phyrexia: All W...
#1137: Designing Typal Cards
In this episode, I talk about how we design typal cards (i.e., cards that mechanically care about creature types).
#1136: Being a Team Lead
What exactly is a lead designer responsible for? In this podcast, I walk through what the lead designers do during exploratory design, vision design, set design, and p...
#1135: Monocolor Design
In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.
#1134: Alphabet
In this podcast, I talk about how R&D uses the alphabet to design Magic cards. I walk through the alphabet, explaining how we use each letter.
#1133: Naming Sets with Ari Zirulnik
In this podcast, I sit down with Ari Zirulnik to talk about how we name Magic sets.
#1132: Sixth Edition Rules
Back in 1999, the Magic rules had the biggest change in the history of the game in conjunction with the release of Sixth Edition. In this podcast, I walk through the m...
#1131: Magic Stories about My Dad
My father, Gene Rosewater, died on April 17. In this podcast, I share stories about him that relate to Magic. Warning: This one's a bit of a tear-jerker.
#1130: A/B Mechanics
A/B mechanics are mechanics that require a separate subset of cards to work (such as madness requiring cards that make you discard). In this episode, I talk about how ...
#1129: The Question
Back in 2018, we ran the Great Designer Search 3 (GDS3). Part of that event was a multiple-choice test many contestants took to qualify for the next part of the qualif...
