All Episodes
Displaying 151 - 180 of 1304 in total
#1154: Looking Back, Part 2
This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of...
#1153: Looking Back, Part 1
This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of...
#1152: Fallen Empires
In this podcast, I talk about the Fallen Empires expansion.
#1151: Blue Sky Design
In this podcast, I talk about the early portion of design where the sky is the limit.
#1150: Emotional Center
In this podcast, I talk about how design needs to evoke an emotional response from the players.
#1149: Exile
In this podcast, I talk all about the history and design surrounding the exile zone.
#1148: Assassin's Creed with Corey Bowen
In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.
#1147: Demand vs. Innovation
This podcast talks about the spectrum of giving players what they're asking for and surprising them with things they never thought of.
#1146: Color Weaknesses
I talk all the time about the strengths of each color. This week, I delve into their weaknesses and how those present themselves mechanically.
#1145: Power and Toughness
In this podcast, I talk for 30 minutes all about every aspect of power and toughness.
#1144: Color Imbalance
In this podcast, I talk about why we don't have colors show up in different amounts in sets.
#1143: Modern Horizons 3 Set Design with Michael Majors
In this podcast, I sit down with Set Design Lead Michael Majors to talk about the set design for Modern Horizons 3.
#1142: Designing Tokens
In this podcast, I talk about how we design tokens and the cards that create them.
#1141: Modern Horizons 3 Vision Design with Erik Lauer
I sit down with Erik Lauer, Modern Horizons 3's lead vision designer, to talk about the making of the set.
#1140: History of the Color Pie
I've talked a lot about the color pie over the years. In this episode, I talk about its history and how we've treated it as it has evolved over time.
#1139: Sheldon Menery with Scott Larabee
In this podcast, I sit down with Scott Larabee, Sheldon's best friend, to talk all about the man and his life. We talk about many aspects of his huge impact on Magic (...
#1138: Lessons Learned – Phyrexia: All Will Be One
This podcast is another in my "Lessons Learned" series where I talk about design lessons from sets I led or co-led. This episode is about the design of Phyrexia: All W...
#1137: Designing Typal Cards
In this episode, I talk about how we design typal cards (i.e., cards that mechanically care about creature types).
#1136: Being a Team Lead
What exactly is a lead designer responsible for? In this podcast, I walk through what the lead designers do during exploratory design, vision design, set design, and p...
#1135: Monocolor Design
In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.
#1134: Alphabet
In this podcast, I talk about how R&D uses the alphabet to design Magic cards. I walk through the alphabet, explaining how we use each letter.
#1133: Naming Sets with Ari Zirulnik
In this podcast, I sit down with Ari Zirulnik to talk about how we name Magic sets.
#1132: Sixth Edition Rules
Back in 1999, the Magic rules had the biggest change in the history of the game in conjunction with the release of Sixth Edition. In this podcast, I walk through the m...
#1131: Magic Stories about My Dad
My father, Gene Rosewater, died on April 17. In this podcast, I share stories about him that relate to Magic. Warning: This one's a bit of a tear-jerker.
#1130: A/B Mechanics
A/B mechanics are mechanics that require a separate subset of cards to work (such as madness requiring cards that make you discard). In this episode, I talk about how ...
#1129: The Question
Back in 2018, we ran the Great Designer Search 3 (GDS3). Part of that event was a multiple-choice test many contestants took to qualify for the next part of the qualif...
#1128: Outlaws of Thunder Junction Play Design with Jadine Klomparens
In this podcast, I sit down with Outlaws of Thunder Junction Lead Play Designer Jadine Klomparens to talk about the play design of the set.
#1127: Same But Different
In this podcast, I talk about a concept I learned from my days in Hollywood and how I apply it to Magic design.
#1126: Outlaws of Thunder Junction Set Design with Dave Humpherys
In this podcast, I sit down with Dave Humpherys, set design lead for Outlaws of Thunder Junction, to talk about the set design of the latest expansion.
#1125: Mercenaries
In honor of Outlaws of Thunder Junction, I did a card-by-card design podcast on cards with creature type Mercenary.
