All Episodes

Displaying 151 - 180 of 1320 in total

#1170: Duskmourn Vision Design with Annie Sardelis

In this podcast, I sit down with Annie Sardelis, the lead vision designer of Duskmourn: House of Horror, to talk about the early design of the set. Annie also led the ...

#1169: Borders and Frames

In this podcasts, I talk about the history of various Magic card borders and frames.

#1168: The Nadu Situation

We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirred up additional talk. This podcast is me explaining the issue with...

#1167: Ally and Enemy

In this podcast, I explore why the colors are allies with those next to them in the color pie and enemies with those across.

#1166: State of Design 2024

Each August, I write an article where I review the last year's worth of Magic design. This podcast looks into the history and philosophy behind these articles.

#1165: Bloomburrow Art Direction with Zack Stella

In this podcast, I sit down with Zack Stella, Bloomburrow's art director, to talk about the visual look of the set.

#1164: Stages of Design

Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.

#1163: Bloomburrow Worldbuilding with Neale LaPlante Johnson

In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloomburrow, to talk about the making of the plane.

#1162: San Diego Comic-Con 2024

This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.

#1161: Bloomburrow Play Design with Jadine Klomparens

I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.

#1160: Hand Matters

In this podcast, I talk about the various ways we can make the hand matter mechanically.

#1159: Batching

In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.

#1158: Power Level

In this podcast, I examine what exactly power level is and how it impacts design.

#1157: Bloomburrow Set Design with Ian Duke

In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloomburrow.

#1156: Fun

In this podcast, I examine what makes for fun gameplay.

#1155: Bloomburrow Vision Design with Doug Beyer

In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Bloomburrow.

#1154: Looking Back, Part 2

This podcast is part two of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of...

#1153: Looking Back, Part 1

This podcast is part one of a two-part series based on a Making Magic article where I look back at the first 30 years of Magic and pick the top design contributions of...

#1152: Fallen Empires

In this podcast, I talk about the Fallen Empires expansion.

#1151: Blue Sky Design

In this podcast, I talk about the early portion of design where the sky is the limit.

#1150: Emotional Center

In this podcast, I talk about how design needs to evoke an emotional response from the players.

#1149: Exile

In this podcast, I talk all about the history and design surrounding the exile zone.

#1148: Assassin's Creed with Corey Bowen

In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Gathering® – Assassin's Creed®.

#1147: Demand vs. Innovation

This podcast talks about the spectrum of giving players what they're asking for and surprising them with things they never thought of.

#1146: Color Weaknesses

I talk all the time about the strengths of each color. This week, I delve into their weaknesses and how those present themselves mechanically.

#1145: Power and Toughness

In this podcast, I talk for 30 minutes all about every aspect of power and toughness.

#1144: Color Imbalance

In this podcast, I talk about why we don't have colors show up in different amounts in sets.

#1143: Modern Horizons 3 Set Design with Michael Majors

In this podcast, I sit down with Set Design Lead Michael Majors to talk about the set design for Modern Horizons 3.

#1142: Designing Tokens

In this podcast, I talk about how we design tokens and the cards that create them.

#1141: Modern Horizons 3 Vision Design with Erik Lauer

I sit down with Erik Lauer, Modern Horizons 3's lead vision designer, to talk about the making of the set.