All Episodes

Displaying 151 - 180 of 1256 in total

#1106: Murders at Karlov Manor Design

In this podcast, I tell the design story of Murders at Karlov Manor.

#1105: History of Learn to Play

In this podcast, I talk about many of the products we've introduced to help teach people how to play and walk through how our philosophy about it has changed over time.

#1104: Strictly Better

In this podcast, I define the R&D expression "strictly better," discuss its history, and talk about why it's a thing we have to care about.

#1103: Making Things with Jess Dunks

In this podcasts, I talk with Rules Manager Jess Dunks about how we go about making mechanics work that do things we've never done before.

#1102: Play Design Changes with Ben Weitz

I talk a lot about all the changes cards go through early in design. In this podcast, I interview Play Designer Ben Weitz to talk about the types of changes the Play D...

#1101: Designing Universes Beyond

In this podcast, I go through the process from start to finish of designing a Universes Beyond set.

#1100: Designing to Art

Most of the time, we create the card design before we commission the art, but not always. In this podcast, I walk through when art comes before design and when we have...

#1099: The Dark

In this podcast, I talk all about Magic's fourth expansion.

#1098: Mana Cost

This podcast is dedicated to mana cost. I talk about its history as well as the design space it offers designers.

#1097: The Waiting Game

Sometimes it can take a while to get a particular idea to print. This podcast shares some stories of things that took a while to get out to the public.

#1096: Why Restrictions?

This podcast was inspired by a number of blog posts asking why we've been adding more restrictions to cards lately.

#1095: How I Became Head Designer

December 3 marked my 20th anniversary as Magic head designer, and this podcast tells the story of how that came to be. It's also filled with a lot of tips about how so...

#1094: Returning Mechanics

How do we decide when to bring mechanics back? This podcast talks all about it.

#1093: Fixed Mechanics

Sometimes we make a mechanic and realize later that we could have done it better. This podcast talks about how we make new mechanics that are fixed versions of older o...

#1092: Vision Design Summit

In this podcast, I talk about a procedure we do called a Vision Design Summit.

#1091: Colorless Design

In this podcast, I talk about how we design colorless cards.

#1090: Lessons Learned – Unfinity

This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and explain the many lessons I learned while making them. This episode i...

#1089: Expansions Symbols with Daniel Holt

In this podcast, I sit down with Graphic Designer Daniel Holt to talk all about the making of expansion symbols.

#1088: Vision Design

In this podcast, I take an in-depth look at the current vision design process.

#1087: Exploratory Design

In this podcast, I take an in-depth look at our current exploratory design process.

#1086: Black-Green-Blue

This is the tenth and final podcast in my three-color philosophy series. This time I talk black-green-blue.

#1085: The Lost Caverns of Ixalan Art Direction with Ovidio Cartagena

In this podcast, I sit down with Ovidio Cartagena, the art director of The Lost Caverns of Ixalan, to talk about worldbuilding and the visual look of the set.

#1084: The Lost Caverns of Ixalan Set Design with Jules Robins

I interview Co-Set Design Lead Jules Robins to talk about how the underground set moved to Ixalan.

#1083: The Lost Caverns of Ixalan Vision Design

In this podcast, I talk about the vision design for The Lost Caverns of Ixalan. Things don't always work out, so this podcast looks into a very different take on an un...

#1082: Blue-Red-White

This podcast is the ninth (of ten) of my three-color philosophy series. In this one, I talk blue-red-white.

#1081: Copying

In this podcast, I talk about one of my favorite effects in Magic: copying.

#1080: Prescriptive Design

In this podcast, I talk about the spectrum of meeting players' desires. At one end is designing cards the players are asking for, and at the other end is designing car...

#1079: WHO Commander Decks with Gavin Verhey

In this episode, I sit down with Designer Gavin Verhey to talk about the design of Magic: The Gathering® – Doctor Who™.

#1078: Designing for Limited

Our new office is open, so I'm back to driving to work. In this podcast, I talk all about the ways we design for Limited. Due to traffic, this podcast is a full hour.

#1077: White-Black-Green

This is the eighth podcast in my three-color philosophy series. In this one, I talk all about the philosophy of white-black-green.