All Episodes

Displaying 151 - 180 of 1284 in total

#1134: Alphabet

In this podcast, I talk about how R&D uses the alphabet to design Magic cards. I walk through the alphabet, explaining how we use each letter.

#1133: Naming Sets with Ari Zirulnik

In this podcast, I sit down with Ari Zirulnik to talk about how we name Magic sets.

#1132: Sixth Edition Rules

Back in 1999, the Magic rules had the biggest change in the history of the game in conjunction with the release of Sixth Edition. In this podcast, I walk through the m...

#1131: Magic Stories about My Dad

My father, Gene Rosewater, died on April 17. In this podcast, I share stories about him that relate to Magic. Warning: This one's a bit of a tear-jerker.

#1130: A/B Mechanics

A/B mechanics are mechanics that require a separate subset of cards to work (such as madness requiring cards that make you discard). In this episode, I talk about how ...

#1129: The Question

Back in 2018, we ran the Great Designer Search 3 (GDS3). Part of that event was a multiple-choice test many contestants took to qualify for the next part of the qualif...

#1128: Outlaws of Thunder Junction Play Design with Jadine Klomparens

In this podcast, I sit down with Outlaws of Thunder Junction Lead Play Designer Jadine Klomparens to talk about the play design of the set.

#1127: Same But Different

In this podcast, I talk about a concept I learned from my days in Hollywood and how I apply it to Magic design.

#1126: Outlaws of Thunder Junction Set Design with Dave Humpherys

In this podcast, I sit down with Dave Humpherys, set design lead for Outlaws of Thunder Junction, to talk about the set design of the latest expansion.

#1125: Mercenaries

In honor of Outlaws of Thunder Junction, I did a card-by-card design podcast on cards with creature type Mercenary.

#1124: Outlaws of Thunder Junction Vision Design

In this podcast, I talk about the early design of Outlaws of Thunder Junction.

#1123: Every Set

Before I get into Outlaws of Thunder Junction, I see if I can name every non-core expansion set in order with a bit of trivia about each one.

#1122: Top 20 Evergreen Mechanics, Part 2

During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do ...

#1121: Top 20 Evergreen Mechanics, Part 1

During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do ...

#1120: The Early Days of Magic

In this podcast, I explain what it was like to play Magic in 1993.

#1119: The Elephant in Boots Problem

In this podcast, I share what Magic R&D refers to as the "elephant in boots" problems and how we work to solve it.

#1118: Top 20 Mechanics, Part 3

This is my third podcast in a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on a talk I gave at MagicCon: Chicago.

#1117: Top 20 Mechanics, Part 2

This is the second of a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on a talk I gave at MagicCon: Chicago.

#1116: Top 20 Mechanics, Part 1

Recently at MagicCon: Chicago, I did a talk called "The 20 Best Mechanics of All Time," which you can watch here. This podcast covers part one of that talk.

#1115: MagicCon: Chicago

In this podcast, I talk about my time at last weekend's MagicCon: Chicago.

#1114: Playtesting in 2024

Ten years ago, I released a podcast on playtesting, but a lot has changed. In this podcast, I look at how we playtest today.

#1113: Synergy

In this podcast, I talk about the importance of synergy in Magic design.

#1112: Perfectionism

We spend a long time designing sets, constantly improving on every aspect possible. But how and when do we decide to step away? In this podcast, I explore the subject ...

#1111: Puzzle Design

In this podcast, I talk about the basics of designing puzzles.

#1110: Early Advertising

In this podcast, I look back at the advertising of the first ten years of Magic.

#1109: Murders at Karlov Manor Set Design with Andrew Brown

In this podcast, I sit down with Andrew Brown, co-lead set designer on Murders at Karlov Manor, to talk about the making of the set.

#1108: Erik Lauer

In this podcast, I pay tribute to longtime Magic designer Erik Lauer who recently retired.

#1107: Murders at Karlov Manor Puzzles with Mark Gottlieb

In this podcast, I sit down with designer and puzzle-builder extraordinaire Mark Gottlieb to talk about the making of the puzzles for Murders at Karlov Manor.

#1106: Murders at Karlov Manor Design

In this podcast, I tell the design story of Murders at Karlov Manor.

#1105: History of Learn to Play

In this podcast, I talk about many of the products we've introduced to help teach people how to play and walk through how our philosophy about it has changed over time.