All Episodes
Displaying 181 - 210 of 1236 in total
#1056: The Landmark
Today's podcast marks my last Drive to Work where I drive into our offices at The Landmark. In this episode, I talk all about the history of our Wizards of the Coast o...

#1055: Black-Red-Green
This is another podcast in my three-color series. Today, I talk about black-red-green.

#1054: Apes and Monkeys, Part 2
In this podcast, I finish talking about all the cards with subtype Ape and Monkey.

#1053: Apes and Monkeys, Part 1
In this podcast, I talk about cards with subtype Ape and Monkey.

#1052: Coldsnap
In this podcast, I talk about the design and development of the set Coldsnap.

#1051: Blue-Black-Red
This is another podcast in my three-color series. Today, I talk about blue-black-red.

#1050: Hall of Fame
In this podcast, I talk about being inducted into the Academy of Adventure Gaming Arts & Design Hall of Fame (i.e., the Tabletop Gaming Hall of Fame).

#1049: Mapping
In this podcast, I talk about the concept of "mapping" and how we use it to design Magic sets.

#1048: White-Blue-Black
In this podcast, I talk about the three-color Esper shard, white-blue-black.

#1047: The Lord of the Rings: Tales of Middle-earth™ with Glenn Jones
In this podcast, I talk to Glenn Jones, set design lead for The Lord of the Rings: Tales of Middle-earth™, about the making of the set.

#1046: The Phyrexian Arc
In this podcast, I talk about the narrative arc of the Phyrexian storyline.

#1045: The Lord of the Rings: Tales of Middle-earth™ Design
In this podcast, I talk all about the design of The Lord of the Rings: Tales of Middle-earth™.

#1044: Beginner Design Mistakes
In this podcast, I talk about the biggest design mistakes made by less experienced designers.

#1043: Green-White-Blue
In this podcast, I start talking about three-color combinations in Magic, with today's episode focused on green-white-blue.

#1042: Costless Artifacts, Part 2
This is part two of a two-part series where I talk about zero-mana artifacts.

#1041: Costless Artifacts, Part 1
This is part one of a two-part series where I talk about zero-mana artifacts.

#1040: Ice Age Prerelease
In this podcast, I talk about the Ice Age Prerelease in Toronto, the first-ever Magic Prerelease.

#1039: Costa Mesa Women's Club with Scott Larabee
In this podcast, Scott Larabee and I reminisce about Magic's distant past.

#1038: Eldritch Moon
In this podcast, I walk through the making of Eldritch Moon and designing the set's mechanics.

#1037: Shadows over Innistrad
In this podcast, I walk through the making of Shadows over Innistrad and designing the set's mechanics.

#1036: Mana Symbols
In this podcast, I talk all about the history of mana symbols, how we use them, how they were created, and more.

#1035: Card Advantage with Brian Weissman
In this podcast, I sit down with the Brian Weissman, long-time Magic pro and expert in card advantage, to talk about the concept of card advantage.

#1034: Why Not?
You can't say "yes" to every idea when designing for Magic. In this podcast, I explore reasons why we might not move forward with an idea.

#1033: March of the Machine Play Design with Jadine Klomparens
In this podcast, I sit down with the Jadine Klomparens, lead play designer of March of the Machine, to talk about the play design process for the set.

#1032: Turn Structure
In this podcast, I walk through all the phases and steps of a turn to talk about how design creates cards for each part of the turn.

#1031: March of the Machine Casual Play Design with Ellie Rice
In today's podcast, I sit down with Ellie Rice from the Casual Play Design team to talk about their process for March of the Machine.

#1030: F.I.R.E. Design
R&D uses a philosophy in design known as F.I.R.E. design. There are a lot of misconceptions as to what it means, so I walk through its philosophy in this podcast.

#1029: March of the Machine Commander Decks with Ethan Fleischer
I sit down with the lead designer of the March of the Machine Commander decks to talk about their design.

#1028: Databases
In this podcast, I talk about one of the most important tools we use for Magic design—databases. I walk through the history of our databases and explain how we use them.

#1027: March of the Machine with Taylor Ingvarsson
I sit down with March of the Machine's Lead Art Director Taylor Ingvarsson to talk about the visual identity of the set.
