All Episodes
Displaying 211 - 240 of 1320 in total
#1110: Early Advertising
In this podcast, I look back at the advertising of the first ten years of Magic.
#1109: Murders at Karlov Manor Set Design with Andrew Brown
In this podcast, I sit down with Andrew Brown, co-lead set designer on Murders at Karlov Manor, to talk about the making of the set.
#1108: Erik Lauer
In this podcast, I pay tribute to longtime Magic designer Erik Lauer who recently retired.
#1107: Murders at Karlov Manor Puzzles with Mark Gottlieb
In this podcast, I sit down with designer and puzzle-builder extraordinaire Mark Gottlieb to talk about the making of the puzzles for Murders at Karlov Manor.
#1106: Murders at Karlov Manor Design
In this podcast, I tell the design story of Murders at Karlov Manor.
#1105: History of Learn to Play
In this podcast, I talk about many of the products we've introduced to help teach people how to play and walk through how our philosophy about it has changed over time.
#1104: Strictly Better
In this podcast, I define the R&D expression "strictly better," discuss its history, and talk about why it's a thing we have to care about.
#1103: Making Things with Jess Dunks
In this podcasts, I talk with Rules Manager Jess Dunks about how we go about making mechanics work that do things we've never done before.
#1102: Play Design Changes with Ben Weitz
I talk a lot about all the changes cards go through early in design. In this podcast, I interview Play Designer Ben Weitz to talk about the types of changes the Play D...
#1101: Designing Universes Beyond
In this podcast, I go through the process from start to finish of designing a Universes Beyond set.
#1100: Designing to Art
Most of the time, we create the card design before we commission the art, but not always. In this podcast, I walk through when art comes before design and when we have...
#1099: The Dark
In this podcast, I talk all about Magic's fourth expansion.
#1098: Mana Cost
This podcast is dedicated to mana cost. I talk about its history as well as the design space it offers designers.
#1097: The Waiting Game
Sometimes it can take a while to get a particular idea to print. This podcast shares some stories of things that took a while to get out to the public.
#1096: Why Restrictions?
This podcast was inspired by a number of blog posts asking why we've been adding more restrictions to cards lately.
#1095: How I Became Head Designer
December 3 marked my 20th anniversary as Magic head designer, and this podcast tells the story of how that came to be. It's also filled with a lot of tips about how so...
#1094: Returning Mechanics
How do we decide when to bring mechanics back? This podcast talks all about it.
#1093: Fixed Mechanics
Sometimes we make a mechanic and realize later that we could have done it better. This podcast talks about how we make new mechanics that are fixed versions of older o...
#1092: Vision Design Summit
In this podcast, I talk about a procedure we do called a Vision Design Summit.
#1091: Colorless Design
In this podcast, I talk about how we design colorless cards.
#1090: Lessons Learned – Unfinity
This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and explain the many lessons I learned while making them. This episode i...
#1089: Expansions Symbols with Daniel Holt
In this podcast, I sit down with Graphic Designer Daniel Holt to talk all about the making of expansion symbols.
#1088: Vision Design
In this podcast, I take an in-depth look at the current vision design process.
#1087: Exploratory Design
In this podcast, I take an in-depth look at our current exploratory design process.
#1086: Black-Green-Blue
This is the tenth and final podcast in my three-color philosophy series. This time I talk black-green-blue.
#1085: The Lost Caverns of Ixalan Art Direction with Ovidio Cartagena
In this podcast, I sit down with Ovidio Cartagena, the art director of The Lost Caverns of Ixalan, to talk about worldbuilding and the visual look of the set.
#1084: The Lost Caverns of Ixalan Set Design with Jules Robins
I interview Co-Set Design Lead Jules Robins to talk about how the underground set moved to Ixalan.
#1083: The Lost Caverns of Ixalan Vision Design
In this podcast, I talk about the vision design for The Lost Caverns of Ixalan. Things don't always work out, so this podcast looks into a very different take on an un...
#1082: Blue-Red-White
This podcast is the ninth (of ten) of my three-color philosophy series. In this one, I talk blue-red-white.
#1081: Copying
In this podcast, I talk about one of my favorite effects in Magic: copying.
