All Episodes
Displaying 241 - 270 of 1258 in total
#1018: Unreleased Mechanics
In this podcast, I talk through numerous mechanics that we've designed but never published.

#1017: Art of Phyrexia with Ovidio Cartagena
In this podcast, I sit down with Art Director Ovidio Cartagena to talk about the art direction of Phyrexia: All Will Be One.

#1016: Product Architect
Today, I talk about the role of the product architect and the importance of the position.

#1015: Artifacts and Enchantments
In this podcast, I talk about the history of artifacts and enchantments and how they evolved to become closer mechanically.

#1014: MagicCon Philadelphia
I went to Philly to attend MagicCon. This podcast tells of my journey.

#1013: Colorless with Ben Weitz
So far, I've talked with all five color representatives. That means it's time to talk with a sixth, the colorless representative Ben Weitz.

#1012: Working with Worldbuilding
One of the teams I work closest with is the Creative team. In this podcast, I talk about how the Vision Design and Worldbuilding teams work hand in hand.

#1011: Mental Processing
In this podcast, I talk about all the different ways cards can impact the players mentally and how we have to account for it in design.

#1010: Mana Value
In this podcast, I talk about how this concept came about and how we design for it.

#1009: White with Chris Mooney
This is another in my series where I sit down with color representatives from the Council of Colors. In this podcast, I talk with Chris Mooney about white.

#1008: Die Rolling
In this podcast, I look at the history of die-rolling cards.

#1007: Black with Corey Bowen
This is another in my series where I sit down with color representatives from the Council of Colors. In this podcast, I talk with Corey Bowen about black.

#1006: Lessons Learned – Strixhaven
This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on St...

#1005: Blue with Ethan Fleischer
This is another in my series where I sit down with representatives of the colors from the Council of Colors. In this podcast, I talk with Ethan Fleischer about blue.

#1004: Logistics
In this podcast, I talk about an important aspect of design, something we call logistics (all the physicalness of using a card).

#1003: Phyrexia with Adam Prosak
I sit down with Set Lead Designer Adam Prosak to talk about the design of Phyrexia: All Will Be One.

#1002: Phyrexia Design
In this podcast, I talk all about Phyrexia and the design of Phyrexia: All Will Be One.

#1001: Red with Jules Robins
This is the second in my series of interviews with color representatives from the Council of Colors. In this podcast, I interview Jules Robins about red.

#1000: Drive to Work
To celebrate my 1,000th episode, I talk all about the making of Drive to Work.

#999: Green with Megan Smith
In this podcast, I sit down with Megan Smith, the representative for green in the Council of Colors to talk all about green.

#998: Budget
I've covered almost every aspect of designing a new set but haven't talked about how our budget impacts design. Today's podcast is all about designing under a budget.

#997: Noncreature Artifact Tokens
In today's podcast, I talk about the seventeen noncreature artifact tokens from across Magic's history.

#996: Artifact Destruction
In this podcast, I look back at the history of artifact destruction.

#995: Off-Color Activations
In this podcast, I talk about how we design activations that require a color not found in the mana cost of the card.

#994: Bonus Sheets
In this episode, I talk about the history of bonus sheets from Time Spiral to The Brother's War.

#993: The Brothers' War with Yoni Skolnik
I sit down with Yoni Skolnik, the lead set designer of The Brothers' War, to talk through its design.

#992: Interviewing Guests
I do a lot of interviews on my podcast, so this podcast is all about what it takes to interview people and offers some tips on how to do it well.

#991: Unfinity with Ari Zirulnik, Part 2
In this podcast, I'm joined by Ari Zirulnik again (he oversaw names and flavor text for Unfinity) so that he and I can give more off-the-cuff canon material about the ...

#990: Top-Down Design
In this podcast, I walk through all the various things that have to be done when doing a top-down design.

#989: Public Speaking
Part of my job involves talking in front of large crowds. In this podcast, I talk about what that's like and offer tips on how to do it well.
