All Episodes
Displaying 241 - 270 of 1292 in total
#1052: Coldsnap
In this podcast, I talk about the design and development of the set Coldsnap.
#1051: Blue-Black-Red
This is another podcast in my three-color series. Today, I talk about blue-black-red.
#1050: Hall of Fame
In this podcast, I talk about being inducted into the Academy of Adventure Gaming Arts & Design Hall of Fame (i.e., the Tabletop Gaming Hall of Fame).
#1049: Mapping
In this podcast, I talk about the concept of "mapping" and how we use it to design Magic sets.
#1048: White-Blue-Black
In this podcast, I talk about the three-color Esper shard, white-blue-black.
#1047: The Lord of the Rings: Tales of Middle-earth™ with Glenn Jones
In this podcast, I talk to Glenn Jones, set design lead for The Lord of the Rings: Tales of Middle-earth™, about the making of the set.
#1046: The Phyrexian Arc
In this podcast, I talk about the narrative arc of the Phyrexian storyline.
#1045: The Lord of the Rings: Tales of Middle-earth™ Design
In this podcast, I talk all about the design of The Lord of the Rings: Tales of Middle-earth™.
#1044: Beginner Design Mistakes
In this podcast, I talk about the biggest design mistakes made by less experienced designers.
#1043: Green-White-Blue
In this podcast, I start talking about three-color combinations in Magic, with today's episode focused on green-white-blue.
#1042: Costless Artifacts, Part 2
This is part two of a two-part series where I talk about zero-mana artifacts.
#1041: Costless Artifacts, Part 1
This is part one of a two-part series where I talk about zero-mana artifacts.
#1040: Ice Age Prerelease
In this podcast, I talk about the Ice Age Prerelease in Toronto, the first-ever Magic Prerelease.
#1039: Costa Mesa Women's Club with Scott Larabee
In this podcast, Scott Larabee and I reminisce about Magic's distant past.
#1038: Eldritch Moon
In this podcast, I walk through the making of Eldritch Moon and designing the set's mechanics.
#1037: Shadows over Innistrad
In this podcast, I walk through the making of Shadows over Innistrad and designing the set's mechanics.
#1036: Mana Symbols
In this podcast, I talk all about the history of mana symbols, how we use them, how they were created, and more.
#1035: Card Advantage with Brian Weissman
In this podcast, I sit down with the Brian Weissman, long-time Magic pro and expert in card advantage, to talk about the concept of card advantage.
#1034: Why Not?
You can't say "yes" to every idea when designing for Magic. In this podcast, I explore reasons why we might not move forward with an idea.
#1033: March of the Machine Play Design with Jadine Klomparens
In this podcast, I sit down with the Jadine Klomparens, lead play designer of March of the Machine, to talk about the play design process for the set.
#1032: Turn Structure
In this podcast, I walk through all the phases and steps of a turn to talk about how design creates cards for each part of the turn.
#1031: March of the Machine Casual Play Design with Ellie Rice
In today's podcast, I sit down with Ellie Rice from the Casual Play Design team to talk about their process for March of the Machine.
#1030: F.I.R.E. Design
R&D uses a philosophy in design known as F.I.R.E. design. There are a lot of misconceptions as to what it means, so I walk through its philosophy in this podcast.
#1029: March of the Machine Commander Decks with Ethan Fleischer
I sit down with the lead designer of the March of the Machine Commander decks to talk about their design.
#1028: Databases
In this podcast, I talk about one of the most important tools we use for Magic design—databases. I walk through the history of our databases and explain how we use them.
#1027: March of the Machine with Taylor Ingvarsson
I sit down with March of the Machine's Lead Art Director Taylor Ingvarsson to talk about the visual identity of the set.
#1026: Lessons Learned – Innistrad: Crimson Vow
This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and all the lessons I learned from designing them. In this episode, I ta...
#1025: March of the Machine Set Design with Dave Humpherys
In this podcast, I sit down with Dave Humpherys, the lead set designer of March of the Machine, to talk about the making of the set.
#1024: March of the Machine Design
In this podcast, I tell the design story of March of the Machine.
#1023: Frames & Icons with Daniel Holt
In this podcast, I sit down with Senior Game Designer and Graphic Designer Daniel Holt to talk about how the frames and icons for March of the Machine were designed.
