All Episodes

Displaying 271 - 300 of 1254 in total

#984: The Brothers' War Design

In this podcast, I talk all about the design of The Brothers' War.

#983: Magic 30 Las Vegas

In this podcast, I talk all about my time at Magic 30 in Las Vegas.

#982: Magic 30 Talk

At Magic 30, I did an hour-long panel sharing personal stories about 30 different pictures I'd chosen from 30 years in Magic. In this podcast, I go over why I chose th...

#981: BRO with Ari Nieh

In this podcast, I sit down with Ari Nieh, the lead vision designer of The Brothers' War, to talk about the set's vision design.

#980: Set Design

Unfinity is the first time I ran a Set Design team. This podcast talks about what I learned about set design from the experience.

#979: UNF Loading Ready Run Pre-Prerelease

I travelled to Victoria, Canada to participate in the Unfinity Pre-Prerelease with Loading Ready Run. In this podcast, I tell the story of my trip.

#978: Unfinity Design, Part 4

This is part four of a four-part series on the design of Unfinity.

#977: UNF Flavor Text with Graham & Kathleen

I sit down with Graham Stark and Kathleen De Vere to talk about writing names and flavor text for Unfinity.

#976: Unfinity Design, Part 3

This is part three of a four-part series on the design of Unfinity.

#975: UNF Names & Flavor Text with Ari Zirulnik

I sit down with Ari Zirulnik to talk about overseeing the names and flavor text creation in Unfinity.

#974: Unfinity Design, Part 2

This podcast is part two of a four-part series on the design of Unfinity.

#973: UNF Card Concepting with Annie Sardelis

I sit down with Annie Sardelis to talk about what card concepting is and how she did the card concepting for various cards in Unfinity.

#972: Unfinity Design, Part 1

This podcast is part one of a multi-part series on the design of Unfinity.

#971: UNF with Chris Mooney

Chris Mooney was my strong second on Unfinity from the first day of exploratory design to the last day of set design. We sit down to talk about the stories of several ...

#970: Joel Mick

Only one person has been an Alpha playtester, Head Designer and Brand Manager for Magic Joel Mick. I sit down with Joel in this podcast to talk about his time with the...

#969: Feature Matches

This podcast is about the history of the feature matches and my involvement with them.

#968: DMU Set Design with Erik Lauer & Ian Duke

In this podcast, I sit down with Erik Lauer and Ian Duke, the co-lead set designers of Dominaria United, to talk about the expansion's set design.

#967: Rise & Fall of Blocks, Part 2

This is part two of a two-part series talking about the history of blocks.

#966: Rise & Fall of Blocks, Part 1

This is part one of a two-part series talking about the history of blocks.

#965: DMU Vision Design with Ethan Fleischer

In this podcast, I sit down with Ethan Fleischer, the lead vision designer of Dominaria United, to talk about the set's vision design.

#964: Concurrency

You all learn about new Magic sets one at a time, but that's not how they're made. This podcast will illustrate what it's like to make many products all at once.

#963: Build-Arounds

In this podcast, I talk about designing cards that are meant to inspire players to build decks around them.

#962: My Wizards Origin Story

I've briefly told listeners how I came to work for Wizards, but this podcast goes a bit more in depth into how it happened.

#961: Barry Reich

In this podcast, I interview Barry Reich, Magic's very first playtester.

#960: Enchantment Types

In this podcast, I go through all the enchantment subtypes of Magic.

#959: Playtest Cards

In this podcast, I go through the history of playtest cards from Richard's first playtest through modern day.

#958: Snow

In this podcast, I talk about the history of the snow supertype.

#957: Scarecrows

In this podcast, I talk about the history and design of all the Scarecrows in Magic.

#956: Use Case

In this podcast, I talk about a tool R&D uses called a use case.

#955: San Diego Comic-Con 2022

In this podcast, I talk about my latest trip to San Diego Comic-Con, including discussing the many things I talked about in my Magic panel.