All Episodes
Displaying 271 - 300 of 1218 in total
#948: Spice8Rack's Un- Video
In this podcast, I give my feedback on Spice8Rack's video about the history and influence of the Un- sets. You can watch that here: https://www.youtube.com/watch?v=rYY...
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#947: Dragon's Maze
This podcast is part three of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Dragon's Maze.
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#946: Gatecrash
This podcast is part two of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Gatecrash.
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#945: Return to Ravnica
This podcast is part one of a three-part series on the design of Return to Ravnica block. I start by talking about the design of Return to Ravnica.
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#944: Deciduous
This podcast talks about what being deciduous means for mechanics and then goes through the list of all the deciduous mechanics.
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#943: Basic Lands
In this podcast, I talk about the history of basic lands and how their evolution over time influenced the rest of Magic.
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#941: CLB Commander Decks with Gavin Verhey
I sit down with Designer Gavin Verhey to talk about the design of Commander Legends: Battle for Baldur's Gate's Commander decks.
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#942: Making New Magic Mechanics
For this podcast, I walk through all the different issues that have to be addressed when designing a new mechanic from early exploratory design all the way through the...
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#940: Creative Components
For this podcast, I look at how the creative components (name, art, flavor text, card concept) are made from start to finish in the making of a Magic set.
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#939: CLB Set Design with Corey Bowen
I sit down with Designer Corey Bowen to talk about the set design of Commander Legends: Battle for Baldur's Gate.
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#937: CLB Vision Design with Glenn Jones
I sit down with designer Glenn Jones top talk about the vision design of Commander Legends: Battle for Baldur's Gate.
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#938: Double-Faced Cards
For this podcast, I look at the history and design evolution of double-faced cards.
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#936: Fifth Dawn
This is the third of a three-part series looking at the design of original Mirrodin block.
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#935: Darksteel
This is the second of a three-part series looking at the design of original Mirrodin block.
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#934: Mirrodin
This is the first of a three-part series looking at the design of original Mirrodin block.
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#933: Editing with Gregg Luben
I talk with Editor Gregg Luben about the challenges of editing a Magic set. In particular, we talk about his editing of Kamigawa: Neon Dynasty.
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#932: Magic Design Tools
A carpenter has his hammer and drill. What are the most important tools for a Magic designer and how are they used to solve the essential challenges of making a tradin...
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#931: Streets of New Capenna Commander with Chris Mooney
I sit down with Chris Mooney, lead set designer of the Streets of New Capenna Commander decks, to talk about their design.
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#930: Restrictions
In this podcast, I talk about the many types of restrictions R&D uses on spells and abilities, and why they're important for the game.
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#929: Streets of New Capenna with Jules Robins
I sit down with Jules Robins, lead set designer of Streets of New Capenna, to talk about the design of the set.
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#928: Streets of New Capenna Design
In this podcast, I talk about designing Streets of New Capenna.
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#927: Worldbuilding with Emily Teng
I sit down with Creative Team Member Emily Teng to talk about worldbuilding and the making of Kamigawa: Neon Dynasty.
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#926: Myr
In this podcast, I talk about the lovable Myr creature type. I discuss how they came to be and run through the design of every Myr card.
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#925: Managing Teams with Brady Bell
I sit down with Senior Director of Game Design Brady Bell to talk about what it takes to put together a Magic design team.
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#924: Making Magic Trivia
In this podcast, I talk about my history with Magic trivia and how to make your own Magic trivia.
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#923: Zendikar Rising with Andrew Brown
In this podcast, I sit down with Andrew Brown to discuss the design of Zendikar Rising.
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#922: Lesson Learned – Ikoria
This podcast is another in my "Lessons Learned" series where I explore what I learned during the making of sets for which I led or co-led design.
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#921: Non-tournament Design
When Unglued was first concepted, the idea behind it was that we could design cards for non-tournament play. What exactly does that mean, and what does it entail? In t...
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#920: Managing the Rules with Jess Dunks
I sit down with Designer and Rules Manager Jess Dunks to talk about the challenges of managing the rules and dealing with me as head designer.
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#919: Oath of the Gatewatch with Ethan Fleischer
I sit down with Designer Ethan Fleischer to talk about the design of Oath of the Gatewatch.
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