All Episodes

Displaying 271 - 300 of 1218 in total

#948: Spice8Rack's Un- Video

In this podcast, I give my feedback on Spice8Rack's video about the history and influence of the Un- sets. You can watch that here: https://www.youtube.com/watch?v=rYY...

#947: Dragon's Maze

This podcast is part three of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Dragon's Maze.

#946: Gatecrash

This podcast is part two of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Gatecrash.

#945: Return to Ravnica

This podcast is part one of a three-part series on the design of Return to Ravnica block. I start by talking about the design of Return to Ravnica.

#944: Deciduous

This podcast talks about what being deciduous means for mechanics and then goes through the list of all the deciduous mechanics.

#943: Basic Lands

In this podcast, I talk about the history of basic lands and how their evolution over time influenced the rest of Magic.

#941: CLB Commander Decks with Gavin Verhey

I sit down with Designer Gavin Verhey to talk about the design of Commander Legends: Battle for Baldur's Gate's Commander decks.

#942: Making New Magic Mechanics

For this podcast, I walk through all the different issues that have to be addressed when designing a new mechanic from early exploratory design all the way through the...

#940: Creative Components

For this podcast, I look at how the creative components (name, art, flavor text, card concept) are made from start to finish in the making of a Magic set.

#939: CLB Set Design with Corey Bowen

I sit down with Designer Corey Bowen to talk about the set design of Commander Legends: Battle for Baldur's Gate.

#937: CLB Vision Design with Glenn Jones

I sit down with designer Glenn Jones top talk about the vision design of Commander Legends: Battle for Baldur's Gate.

#938: Double-Faced Cards

For this podcast, I look at the history and design evolution of double-faced cards.

#936: Fifth Dawn

This is the third of a three-part series looking at the design of original Mirrodin block.

#935: Darksteel

This is the second of a three-part series looking at the design of original Mirrodin block.

#934: Mirrodin

This is the first of a three-part series looking at the design of original Mirrodin block.

#933: Editing with Gregg Luben

I talk with Editor Gregg Luben about the challenges of editing a Magic set. In particular, we talk about his editing of Kamigawa: Neon Dynasty.

#932: Magic Design Tools

A carpenter has his hammer and drill. What are the most important tools for a Magic designer and how are they used to solve the essential challenges of making a tradin...

#931: Streets of New Capenna Commander with Chris Mooney

I sit down with Chris Mooney, lead set designer of the Streets of New Capenna Commander decks, to talk about their design.

#930: Restrictions

In this podcast, I talk about the many types of restrictions R&D uses on spells and abilities, and why they're important for the game.

#929: Streets of New Capenna with Jules Robins

I sit down with Jules Robins, lead set designer of Streets of New Capenna, to talk about the design of the set.

#928: Streets of New Capenna Design

In this podcast, I talk about designing Streets of New Capenna.

#927: Worldbuilding with Emily Teng

I sit down with Creative Team Member Emily Teng to talk about worldbuilding and the making of Kamigawa: Neon Dynasty.

#926: Myr

In this podcast, I talk about the lovable Myr creature type. I discuss how they came to be and run through the design of every Myr card.

#925: Managing Teams with Brady Bell

I sit down with Senior Director of Game Design Brady Bell to talk about what it takes to put together a Magic design team.

#924: Making Magic Trivia

In this podcast, I talk about my history with Magic trivia and how to make your own Magic trivia.

#923: Zendikar Rising with Andrew Brown

In this podcast, I sit down with Andrew Brown to discuss the design of Zendikar Rising.

#922: Lesson Learned – Ikoria

This podcast is another in my "Lessons Learned" series where I explore what I learned during the making of sets for which I led or co-led design.

#921: Non-tournament Design

When Unglued was first concepted, the idea behind it was that we could design cards for non-tournament play. What exactly does that mean, and what does it entail? In t...

#920: Managing the Rules with Jess Dunks

I sit down with Designer and Rules Manager Jess Dunks to talk about the challenges of managing the rules and dealing with me as head designer.

#919: Oath of the Gatewatch with Ethan Fleischer

I sit down with Designer Ethan Fleischer to talk about the design of Oath of the Gatewatch.