All Episodes
Displaying 301 - 330 of 1218 in total
#918: Stories from Japan
One of the cool perks of my job is that I've had a lot of opportunity to travel to other countries. The country I've visited the most is Japan. In this podcast, I shar...
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#917: Lorwyn with Aaron Forsythe
I sit down with Designer Aaron Forsythe to talk about the design of Lorwyn.
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#916: Card Frames
In this podcast, I talk about using different card frames as a design tool and get into the history of card frames that changed for mechanical reasons.
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#915: New World Order with Matt Place
I sit down with Designer Matt Place to talk about the creation of New World Order, something he and I created many years ago to tackle a big problem the game was having.
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#914: Initial Ideation
This podcast is about my latest Nuts & Bolts article on initial ideation. In it, I explain how one starts designing a Magic set around an idea.
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#913: Copywriting with Ari Zirulnik
I sit down with Senior Copywriter Ari Zirulnik to talk about what exactly Magic copywriting is. He and I also lightly touch on writing the names and flavor text for Un...
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#912: Watermarks
In this podcast, I explain the history of watermarks, talk about the various ways we use them, and explain why we can't mechanically care about them outside of Un- sets.
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#911: Good Morning Magic with Gavin
I sit down with Designer Gavin Verhey to discuss the making of his Good Morning Magic videos.
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#910: The Big Picture
This is a podcast version of my article where I talk about the challenges of designing Magic when it's a different game to different players.
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#909: Council of Colors with Chris Mooney
I sit down with designer Chris Mooney to talk about how the Council of Colors works, and he and I talk a bit about white, as he's the white representative on the council.
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#908: Gods
I walk through the history of the God creature type and share stories about how we designed the different incarnations of them.
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#907: Kamigawa: Neon Dynasty with Daniel Holt
There's no one in R&D that's a bigger fan of Kamigawa than Daniel Holt. He worked on more Kamigawa: Neon Dynasty teams than any other person at Wizards, so I sat down ...
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#906: R&D Vocabulary, Part 5
This is another in my "R&D Vocabulary" series where I explain various lingo R&D uses.
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#905: Kamigawa: Neon Dynasty Commander
I sit down with Designer Corey Bowen to talk about the design of Kamigawa: Neon Dynasty Commander decks and Set Booster cards.
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#904: Kamigawa: Neon Dynasty with Dave Humpherys
I sit down with Designer Dave Humpherys to discuss the set design of Kamigawa: Neon Dynasty.
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#903: Kamigawa: Neon Dynasty Early Design
I tell the story of Kamigawa: Neon Dynasty's exploratory design and vision design.
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#902: Champions of Kamigawa Block Mechanics
In this podcast, I take a look at all the named mechanics from the Champions of Kamigawa block.
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#901: Casual Play with Melissa DeTora
I sit down with Designer Melissa DeTora to talk about the new casual play design group she's leading.
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#900: R&D Vocabulary, Part 4
This podcast is another in my series on R&D lingo.
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#899: Templating with Matt Tabak
I sit down with Editor Matt Tabak to talk about the importance of templating.
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#898: 2017
In this podcast, I talk about the year of Magic in 2017.
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#897: Rise of Eldrazi with Brian Tinsman
In this podcast, I sit down with Designer Brian Tinsman to talk about the design of Rise of the Eldrazi.
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#896: Urza's Cards
In this podcast, I talk about the design of every card with "Urza" in its name.
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#895: Mirage with Bill Rose
I sit down with Vice President Bill Rose to talk about the design of Mirage.
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#894: Maro Teasers
I talk about the history of my set teasers and talk about how I make them.
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#893: Shadowmoor with Devin Low
I sit down with Designer Devin Low to talk about the design of Shadowmoor.
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#892: Lessons Learned – Throne of Eldraine
I had an in-person playtest at Wizards to attend, so I'm actually driving to work after twenty-plus months (I'm not in the office full time yet, so there'll be a bunch...
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#891: Tempest with Richard Garfield
I sit down with Richard Garfield to talk about the design of Tempest.
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#890: Ravnica & RTR Storm Scale
I go through all the guild mechanics from original Ravnica block and Return to Ravnica block to discuss what chance each has in returning to a premier set.
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#889: Secret Lair with Mark Heggen
I sit down with Producer Mark Heggen to talk about the creation of the Secret Lair product line.
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