All Episodes
Displaying 301 - 330 of 1254 in total
#954: Broadwaycon 2022
My eldest daughter Rachel and I again went to New York City to attend a convention about Broadway, so I again made a podcast about it.

#953: Mechanical Depth
When we make a new mechanic, how do we figure out how many cards can be made with the new mechanic? This concept is called mechanical depth, and in this podcast, I exp...

#952: Lessons Learned – Zendikar Rising
This is another podcast in my "Lessons Learned" series where I look back at sets I led (or co-led) to talk about the design lessons I learned. Today's podcast is on Ze...

#951: Booster Fun with Tom & Sarah
I sit down with Tom Jenkot and Sarah Wassell to talk about the making of Booster Fun variants (all the cool alternate-art cards and special card frames that we do in a...

#950: Vehicles
In this podcast, I talk about the history of the Vehicle subtype.

#949: Double Masters 2022 with Bryan
I sit down with Designer Bryan Hawley to talk about the design of Double Masters 2022.

#948: Spice8Rack's Un- Video
In this podcast, I give my feedback on Spice8Rack's video about the history and influence of the Un- sets. You can watch that here: https://www.youtube.com/watch?v=rYY...

#947: Dragon's Maze
This podcast is part three of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Dragon's Maze.

#946: Gatecrash
This podcast is part two of a three-part series on the design of Return to Ravnica block. In this episode, I talk about the design of Gatecrash.

#945: Return to Ravnica
This podcast is part one of a three-part series on the design of Return to Ravnica block. I start by talking about the design of Return to Ravnica.

#944: Deciduous
This podcast talks about what being deciduous means for mechanics and then goes through the list of all the deciduous mechanics.

#943: Basic Lands
In this podcast, I talk about the history of basic lands and how their evolution over time influenced the rest of Magic.

#942: Making New Magic Mechanics
For this podcast, I walk through all the different issues that have to be addressed when designing a new mechanic from early exploratory design all the way through the...

#941: CLB Commander Decks with Gavin Verhey
I sit down with Designer Gavin Verhey to talk about the design of Commander Legends: Battle for Baldur's Gate's Commander decks.

#940: Creative Components
For this podcast, I look at how the creative components (name, art, flavor text, card concept) are made from start to finish in the making of a Magic set.

#939: CLB Set Design with Corey Bowen
I sit down with Designer Corey Bowen to talk about the set design of Commander Legends: Battle for Baldur's Gate.

#938: Double-Faced Cards
For this podcast, I look at the history and design evolution of double-faced cards.

#937: CLB Vision Design with Glenn Jones
I sit down with designer Glenn Jones top talk about the vision design of Commander Legends: Battle for Baldur's Gate.

#935: Darksteel
This is the second of a three-part series looking at the design of original Mirrodin block.

#936: Fifth Dawn
This is the third of a three-part series looking at the design of original Mirrodin block.

#934: Mirrodin
This is the first of a three-part series looking at the design of original Mirrodin block.

#933: Editing with Gregg Luben
I talk with Editor Gregg Luben about the challenges of editing a Magic set. In particular, we talk about his editing of Kamigawa: Neon Dynasty.

#932: Magic Design Tools
A carpenter has his hammer and drill. What are the most important tools for a Magic designer and how are they used to solve the essential challenges of making a tradin...

#931: Streets of New Capenna Commander with Chris Mooney
I sit down with Chris Mooney, lead set designer of the Streets of New Capenna Commander decks, to talk about their design.

#930: Restrictions
In this podcast, I talk about the many types of restrictions R&D uses on spells and abilities, and why they're important for the game.

#929: Streets of New Capenna with Jules Robins
I sit down with Jules Robins, lead set designer of Streets of New Capenna, to talk about the design of the set.

#928: Streets of New Capenna Design
In this podcast, I talk about designing Streets of New Capenna.

#927: Worldbuilding with Emily Teng
I sit down with Creative Team Member Emily Teng to talk about worldbuilding and the making of Kamigawa: Neon Dynasty.

#926: Myr
In this podcast, I talk about the lovable Myr creature type. I discuss how they came to be and run through the design of every Myr card.

#925: Managing Teams with Brady Bell
I sit down with Senior Director of Game Design Brady Bell to talk about what it takes to put together a Magic design team.
